My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Barbarian Hut Skeleton Army Magic Archer
The Log
Spear Goblins Hog Rider Barbarian Hut Skeleton Army
Earthquake
Spear Goblins Hog Rider Barbarian Hut Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Skeleton Army Magic Archer
Fireball
Hog Rider Barbarian Hut Skeleton Army Magic Archer
Poison
Spear Goblins Barbarian Hut Skeleton Army Magic Archer
Lightning
Barbarian Hut Magic Archer
Rocket
Hog Rider Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Hog Rider Magic Archer Giant Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Barbarian Hut Zap Giant
Zap
Hog Rider Giant Spear Goblins Barbarian Hut Magic Archer
Hog Rider
Spear Goblins Zap Lightning Giant Barbarian Hut Magic Archer
Giant
Zap Lightning Spear Goblins Hog Rider Barbarian Hut Magic Archer
Barbarian Hut
Spear Goblins Zap Hog Rider Giant Magic Archer
Skeleton Army
Lightning
Hog Rider Giant
Magic Archer
Zap Hog Rider Giant Barbarian Hut

Defense Synergies 0 9

Spear Goblins
Zap Barbarian Hut Skeleton Army
Zap
Spear Goblins Barbarian Hut Skeleton Army Magic Archer
Hog Rider
Giant
Barbarian Hut
Spear Goblins Zap Skeleton Army Magic Archer
Skeleton Army
Spear Goblins Zap Barbarian Hut Magic Archer
Lightning
Magic Archer
Zap Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Spear Goblins Zap Magic Archer
Barbarian Hut Skeleton Army Zap
Barbarian Hut Skeleton Army Lightning
Barbarian Hut Skeleton Army
Lightning Skeleton Army
Skeleton Army Spear Goblins Zap Magic Archer
Lightning Spear Goblins Zap Barbarian Hut Magic Archer
Barbarian Hut Lightning Zap Magic Archer
Barbarian Hut Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Zap Magic Archer
Spear Goblins Zap Barbarian Hut Magic Archer
Barbarian Hut Skeleton Army Zap Lightning
Barbarian Hut Skeleton Army Zap Magic Archer
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Zap Lightning
Barbarian Hut Skeleton Army
Spear Goblins Zap Barbarian Hut Skeleton Army Magic Archer
Zap Spear Goblins Barbarian Hut Magic Archer
Barbarian Hut
Skeleton Army Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Spear Goblins Zap
Zap Lightning Magic Archer
Skeleton Army Spear Goblins Zap Barbarian Hut Lightning
Skeleton Army Lightning Zap Barbarian Hut
Barbarian Hut Skeleton Army
Zap Magic Archer
Skeleton Army Spear Goblins Barbarian Hut Lightning
Barbarian Hut Skeleton Army
Zap Lightning Spear Goblins Barbarian Hut Skeleton Army Magic Archer
Barbarian Hut Skeleton Army
Skeleton Army Lightning Zap
Skeleton Army Lightning Barbarian Hut
Barbarian Hut Skeleton Army Magic Archer
Skeleton Army Spear Goblins Zap Barbarian Hut Lightning Magic Archer
Zap Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Hut
Zap Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Barbarian Hut
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Barbarian Hut Lightning Magic Archer
Zap Lightning
Lightning
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Magic Archer
Lightning Zap Barbarian Hut Magic Archer
Lightning Spear Goblins Zap Barbarian Hut Magic Archer
Lightning Magic Archer Barbarian Hut
Lightning
Lightning
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap Barbarian Hut
Zap Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Zap Lightning
Lightning
Lightning Zap Magic Archer
Zap Lightning Magic Archer
Lightning Magic Archer
Zap Lightning Spear Goblins Barbarian Hut Skeleton Army Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap
Zap Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer

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