My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Barbarians Flying Machine Hog Rider Guards
Zap
Minions Flying Machine Guards
Barbarian Barrel
Barbarians Wizard Guards
The Log
Barbarians Mini P.E.K.K.A Hog Rider Guards
Earthquake
Barbarians Hog Rider Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Flying Machine Hog Rider Wizard Guards
Fireball
Minions Barbarians Flying Machine Hog Rider Wizard
Poison
Minions Barbarians Flying Machine Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Mini P.E.K.K.A Flying Machine Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Mini P.E.K.K.A Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Minions Hog Rider Wizard
Flying Machine
Hog Rider
Hog Rider
Minions Freeze Barbarians Mini P.E.K.K.A Flying Machine Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Hog Rider
Freeze
Hog Rider

Defense Synergies 0 8

Minions
Flying Machine Freeze
Barbarians
Mini P.E.K.K.A
Wizard Guards Freeze
Flying Machine
Minions Guards
Hog Rider
Wizard
Mini P.E.K.K.A Guards Freeze
Guards
Mini P.E.K.K.A Flying Machine Wizard
Freeze
Minions Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard
Barbarians Mini P.E.K.K.A Minions Flying Machine
Barbarians Mini P.E.K.K.A Minions Freeze
Barbarians Mini P.E.K.K.A Minions Guards
Barbarians Mini P.E.K.K.A
Freeze Minions Flying Machine Guards
Minions Flying Machine Wizard Freeze
Barbarians Flying Machine
Barbarians Mini P.E.K.K.A Minions
Guards Barbarians Mini P.E.K.K.A
Minions Barbarians Guards Flying Machine Wizard Freeze
Minions Flying Machine Wizard
Barbarians Mini P.E.K.K.A Minions Flying Machine Wizard Guards Freeze
Wizard Minions Barbarians Mini P.E.K.K.A Guards Freeze
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Freeze
Barbarians Wizard Minions Mini P.E.K.K.A
Minions Barbarians Flying Machine Wizard Guards
Wizard Freeze Minions Barbarians Flying Machine Guards
Barbarians Mini P.E.K.K.A
Wizard Minions Barbarians Mini P.E.K.K.A Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards
Mini P.E.K.K.A Flying Machine Wizard
Barbarians Guards Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Barbarians
Barbarians Mini P.E.K.K.A Guards
Wizard Minions Flying Machine Freeze
Mini P.E.K.K.A Guards Minions Barbarians Flying Machine
Mini P.E.K.K.A Barbarians
Freeze Minions Barbarians Mini P.E.K.K.A Flying Machine
Barbarians Guards
Minions Barbarians Mini P.E.K.K.A Flying Machine Guards
Barbarians Guards
Barbarians Mini P.E.K.K.A Wizard Guards
Wizard Barbarians Flying Machine
Barbarians Guards Minions Mini P.E.K.K.A Flying Machine Freeze
Minions Barbarians Mini P.E.K.K.A Flying Machine Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Freeze
Flying Machine
Flying Machine
Barbarians Flying Machine Guards Freeze
Wizard
Wizard Minions Flying Machine Freeze
Flying Machine Wizard
Flying Machine Wizard Freeze
Flying Machine Wizard
Minions Mini P.E.K.K.A Guards
Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Minions Flying Machine Freeze
Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Freeze
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Minions
Wizard
Barbarians Flying Machine
Freeze Wizard
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Minions Flying Machine Wizard Guards Freeze
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Minions Barbarians Flying Machine Guards Freeze
Flying Machine Wizard
Freeze
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Minions Flying Machine Guards Freeze
Flying Machine
Flying Machine Freeze

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