My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Balloon
Giant Snowball
Bats Cannon Goblin Gang Hog Rider Balloon Lumberjack
Zap
Bats Cannon Goblin Gang Balloon
Barbarian Barrel
Cannon Goblin Gang Wizard Lumberjack
The Log
Cannon Goblin Gang Hog Rider Lumberjack
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Balloon Lumberjack
Fireball
Cannon Goblin Gang Hog Rider Wizard Balloon Lumberjack
Poison
Bats Cannon Goblin Gang Wizard Balloon
Lightning
Cannon Wizard Balloon Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Hog Rider Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Lumberjack
Arrows
Hog Rider Balloon Lumberjack
Cannon
Goblin Gang
Hog Rider Balloon
Hog Rider
Bats Arrows Goblin Gang Wizard Balloon Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Goblin Gang Hog Rider Wizard
Lumberjack
Balloon Bats Arrows Hog Rider Wizard

Defense Synergies 0 9

Bats
Cannon Lumberjack
Arrows
Cannon Lumberjack
Cannon
Bats Arrows Goblin Gang Wizard Lumberjack
Goblin Gang
Cannon Lumberjack
Hog Rider
Wizard
Cannon Lumberjack
Balloon
Lumberjack
Bats Arrows Cannon Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Lumberjack Bats Cannon Goblin Gang
Cannon Goblin Gang Lumberjack Bats
Cannon Lumberjack Bats Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Bats Cannon Lumberjack
Bats Arrows Cannon Goblin Gang Wizard
Arrows Cannon
Cannon Goblin Gang Lumberjack
Goblin Gang Cannon Lumberjack
Bats Goblin Gang Arrows Cannon Wizard Lumberjack
Arrows Bats Goblin Gang Wizard
Cannon Lumberjack Bats Goblin Gang Wizard
Wizard Bats Arrows Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Wizard Bats Arrows Cannon Goblin Gang Lumberjack
Arrows Cannon Bats Goblin Gang Wizard Lumberjack
Arrows Wizard Bats Cannon Lumberjack
Cannon Lumberjack
Goblin Gang Wizard Bats Arrows Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Bats
Goblin Gang Lumberjack Bats
Cannon Goblin Gang Lumberjack
Arrows Wizard Bats Goblin Gang
Goblin Gang Bats Lumberjack
Lumberjack
Bats
Cannon Goblin Gang
Bats Lumberjack
Arrows
Cannon Goblin Gang Wizard Lumberjack
Wizard Cannon
Goblin Gang Bats Lumberjack
Bats Arrows Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Lumberjack
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard Lumberjack
Arrows Wizard
Arrows
Bats Goblin Gang
Bats

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