My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Heal Spirit
The Log
Skeletons Firecracker Heal Spirit Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker Heal Spirit
Royal Delivery
Skeletons Bats Firecracker Heal Spirit Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats Arrows Firecracker Earthquake Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Bats Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Earthquake Mega Knight
Firecracker
Hog Rider Bats Earthquake Mega Knight
Heal Spirit
Hog Rider Mega Knight
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Bats Arrows Firecracker Earthquake Heal Spirit Mega Knight
Mega Knight
Bats Arrows Firecracker Heal Spirit Earthquake Hog Rider

Defense Synergies 1 9

Skeletons
Bats Firecracker Earthquake
Bats
Skeletons Firecracker Earthquake Mega Knight
Arrows
Mega Knight
Firecracker
Skeletons Bats Earthquake Mega Knight
Heal Spirit
Earthquake
Skeletons Bats Firecracker Mega Knight
Hog Rider
Mega Knight
Arrows Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Skeletons Bats Firecracker Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Skeletons Bats Firecracker Earthquake Mega Knight
Bats Arrows Firecracker
Earthquake Arrows Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Bats Skeletons Arrows Firecracker Earthquake Mega Knight
Arrows Bats Firecracker
Mega Knight Skeletons Bats Earthquake
Mega Knight Bats Arrows Firecracker Earthquake
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker
Arrows Earthquake Bats Firecracker Mega Knight
Mega Knight Bats Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Mega Knight
Arrows Firecracker Skeletons Bats
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats Firecracker
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Bats Firecracker
Bats Arrows Mega Knight Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Bats
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Bats
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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