My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Royal Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Guards Inferno Dragon Lava Hound
Zap
Fire Spirit Mortar Royal Giant Guards Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Mortar Guards
The Log
Fire Spirit Royal Giant Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Guards Lava Hound
Royal Delivery
Fire Spirit Guards Inferno Dragon Lava Hound
Fireball
Mortar Inferno Dragon Lava Hound
Poison
Mortar Guards Lava Hound
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Guards Mortar Poison Inferno Dragon Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Guards Mortar

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mortar Inferno Dragon
Arrows
Royal Giant Lava Hound Mortar
Mortar
Royal Giant Fire Spirit Arrows
Royal Giant
Fire Spirit Arrows Mortar Poison Guards
Guards
Royal Giant Lava Hound
Poison
Royal Giant Lava Hound
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Arrows Poison Inferno Dragon Guards

Defense Synergies 0 5

Fire Spirit
Arrows
Mortar
Mortar
Arrows Guards Poison Inferno Dragon
Royal Giant
Guards
Mortar Poison
Poison
Mortar Guards
Inferno Dragon
Mortar
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Inferno Dragon Mortar
Mortar Fire Spirit Inferno Dragon
Inferno Dragon Mortar Guards
Arrows Poison
Arrows Fire Spirit Guards
Inferno Dragon Fire Spirit Arrows Mortar Poison
Arrows Poison
Inferno Dragon Mortar
Guards Fire Spirit
Guards Poison Arrows
Arrows Inferno Dragon Poison
Mortar Fire Spirit Guards
Fire Spirit Arrows Mortar Guards Poison
Inferno Dragon Mortar
Mortar Inferno Dragon
Arrows Mortar Poison
Fire Spirit Arrows Mortar Guards
Arrows Mortar Poison Fire Spirit Guards Inferno Dragon
Mortar Inferno Dragon
Fire Spirit Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Arrows Mortar Inferno Dragon
Guards
Guards
Guards Inferno Dragon
Fire Spirit Arrows Poison
Guards
Inferno Dragon
Mortar Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Arrows Guards Poison
Guards
Guards Mortar Poison Inferno Dragon
Arrows Poison Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Guards
Arrows Mortar Poison
Arrows Poison
Arrows Guards Poison
Poison Fire Spirit Arrows Mortar
Arrows Poison Fire Spirit
Fire Spirit Arrows Mortar Poison
Arrows Poison Fire Spirit
Arrows Poison Mortar
Fire Spirit Guards Poison
Poison Arrows Mortar
Poison Fire Spirit Arrows
Poison Fire Spirit Mortar
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Fire Spirit Arrows Mortar Poison
Fire Spirit Arrows Mortar Poison
Poison
Arrows Poison
Arrows Mortar Poison
Arrows Poison Fire Spirit Mortar
Inferno Dragon
Arrows Mortar Poison
Arrows Mortar Poison
Poison Arrows Mortar
Poison Fire Spirit Arrows
Guards Poison
Poison Arrows Mortar
Arrows Poison
Arrows Poison
Fire Spirit Guards
Poison Fire Spirit Arrows
Arrows
Poison
Arrows Mortar Poison
Arrows Poison
Guards Poison
Poison
Poison Mortar

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