My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Fire Spirit Musketeer Goblin Barrel Guards
Zap
Fire Spirit Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Knight Rascals Musketeer Goblin Barrel Guards Magic Archer
The Log
Fire Spirit Rascals Musketeer Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Rascals Goblin Barrel Guards
Royal Delivery
Fire Spirit Knight Rascals Musketeer Goblin Barrel Guards Magic Archer
Fireball
Rascals Musketeer Goblin Barrel Magic Archer
Poison
Rascals Musketeer Guards Magic Archer
Lightning
Knight Musketeer Magic Archer
Rocket
Rascals Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Barrel Guards Musketeer Poison Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Barrel Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Fire Spirit Poison Magic Archer
Rascals
Goblin Barrel Musketeer Magic Archer
Musketeer
Knight Rascals
Goblin Barrel
Knight Rascals Fire Spirit Guards
Guards
Goblin Barrel
Poison
Knight
Magic Archer
Knight Rascals

Defense Synergies 4 4

Fire Spirit
Knight
Knight
Fire Spirit Musketeer Magic Archer Poison
Rascals
Musketeer
Musketeer
Knight Guards Rascals
Goblin Barrel
Guards
Musketeer Poison Magic Archer
Poison
Knight Guards
Magic Archer
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Magic Archer
Knight Rascals Musketeer
Fire Spirit Knight Rascals Musketeer
Knight Rascals Musketeer Guards
Poison
Fire Spirit Rascals Musketeer Guards Magic Archer
Musketeer Fire Spirit Rascals Poison Magic Archer
Rascals Musketeer Poison Magic Archer
Rascals Musketeer
Knight Guards Fire Spirit Rascals Musketeer
Guards Poison Knight Rascals Musketeer Magic Archer
Musketeer Rascals Poison Magic Archer
Fire Spirit Knight Rascals Musketeer Guards
Fire Spirit Rascals Guards Poison Magic Archer
Knight Rascals
Rascals
Knight Rascals Musketeer Poison
Fire Spirit Knight Rascals Musketeer Guards Magic Archer
Poison Fire Spirit Knight Rascals Musketeer Guards Magic Archer
Musketeer
Rascals Fire Spirit Knight Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards
Poison Knight Musketeer Magic Archer
Guards Knight Rascals Musketeer
Guards Knight Rascals Musketeer
Knight Rascals Musketeer Guards
Fire Spirit Poison Rascals Musketeer Magic Archer
Rascals Guards Knight Musketeer
Knight Rascals
Knight Poison Magic Archer
Musketeer Guards
Knight Rascals Musketeer Guards
Guards Poison
Rascals Knight Guards
Rascals Musketeer Magic Archer
Rascals Guards Knight Musketeer Poison Magic Archer
Poison Rascals Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Rascals Musketeer Guards
Poison Musketeer Magic Archer
Poison Magic Archer
Knight Rascals Musketeer Guards Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Musketeer Magic Archer
Fire Spirit Musketeer Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison
Fire Spirit Musketeer Guards Poison
Poison Knight Musketeer Magic Archer
Poison Fire Spirit Musketeer Magic Archer
Poison Fire Spirit Knight Musketeer Magic Archer
Musketeer Poison Magic Archer
Musketeer Poison Magic Archer
Musketeer Poison Magic Archer
Magic Archer Musketeer Poison
Poison
Fire Spirit Musketeer Poison Magic Archer
Fire Spirit Poison Magic Archer
Musketeer Poison Magic Archer
Poison
Musketeer
Musketeer Poison
Poison Fire Spirit Magic Archer
Poison Musketeer Magic Archer
Musketeer Poison Magic Archer
Poison Musketeer Magic Archer
Poison Fire Spirit Musketeer Magic Archer
Musketeer Guards Poison
Poison Musketeer Magic Archer
Poison Magic Archer
Poison Magic Archer
Fire Spirit Musketeer Guards Magic Archer
Poison Fire Spirit Musketeer Magic Archer
Poison Knight Rascals Musketeer Magic Archer
Musketeer Poison Magic Archer
Poison
Musketeer
Rascals Musketeer Guards Poison Magic Archer
Musketeer Poison Magic Archer
Poison Musketeer Magic Archer

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