My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Miner Bandit
Giant Snowball
Mega Minion Guards Goblin Drill Miner
Zap
Guards Goblin Drill Bandit
Barbarian Barrel
Wizard Guards Goblin Drill Bandit
The Log
Guards Goblin Drill Bandit
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Mega Minion Wizard Guards Goblin Drill Miner Bandit
Fireball
Mega Minion Wizard Goblin Drill Bandit
Poison
Mega Minion Wizard Guards Goblin Drill
Lightning
Ice Golem Mega Minion Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Guards Miner Bandit Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Goblin Drill Miner
Mega Minion
Ice Golem Miner
Wizard
Miner Bandit
Guards
Miner The Log Bandit
Goblin Drill
Ice Golem The Log Bandit
The Log
Guards Goblin Drill Miner Bandit
Miner
Guards Ice Golem Mega Minion Wizard The Log Bandit
Bandit
Wizard Guards Goblin Drill The Log Miner

Defense Synergies 1 18

Ice Golem
Mega Minion Wizard Guards The Log Bandit
Mega Minion
Ice Golem Wizard Guards Goblin Drill The Log Miner Bandit
Wizard
Ice Golem Mega Minion Guards The Log Bandit
Guards
Ice Golem Mega Minion Wizard Goblin Drill The Log
Goblin Drill
Mega Minion Guards The Log
The Log
Ice Golem Mega Minion Wizard Guards Goblin Drill Miner Bandit
Miner
Mega Minion The Log
Bandit
Ice Golem Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Wizard The Log
Mega Minion Goblin Drill The Log Bandit
Mega Minion Goblin Drill Bandit
Mega Minion Guards Goblin Drill Bandit
The Log
The Log Mega Minion Guards Bandit
Mega Minion Wizard
Ice Golem The Log Bandit
Goblin Drill
Guards Ice Golem Miner Bandit
Guards Ice Golem Mega Minion Wizard Goblin Drill The Log Bandit
Mega Minion Wizard
Goblin Drill Wizard Guards The Log Bandit
Wizard Mega Minion Guards Goblin Drill The Log
Goblin Drill Bandit
Goblin Drill The Log Bandit
Wizard Goblin Drill
Mega Minion Wizard Guards Goblin Drill The Log Bandit
Wizard Goblin Drill The Log Ice Golem Mega Minion Guards Bandit
Goblin Drill
Wizard Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Bandit
Bandit Ice Golem Mega Minion Wizard The Log Miner
Guards Bandit Ice Golem The Log
Guards Ice Golem The Log Bandit
Guards Goblin Drill Bandit
Wizard Ice Golem
Guards Ice Golem Mega Minion Bandit
Ice Golem Mega Minion The Log Bandit
Mega Minion Guards Goblin Drill
Mega Minion Guards
Guards The Log
Ice Golem Wizard Guards Bandit
Wizard
Guards Ice Golem Mega Minion Goblin Drill The Log
Ice Golem Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards Goblin Drill The Log Bandit
The Log Miner Bandit
Goblin Drill The Log Miner Bandit
Ice Golem Guards The Log
Wizard The Log
Wizard Ice Golem Mega Minion
Wizard The Log
The Log Ice Golem Wizard
The Log Miner Wizard Bandit
Guards
Miner Wizard The Log Bandit
Wizard
Ice Golem The Log Miner Bandit
Bandit
Ice Golem The Log
Wizard Goblin Drill The Log Bandit
Wizard The Log Bandit
Mega Minion Wizard The Log Bandit
Wizard The Log Miner
The Log
Wizard
The Log
Goblin Drill The Log
Ice Golem The Log Wizard
Mega Minion
The Log Miner Wizard Bandit
Wizard The Log Miner Bandit
Miner The Log Bandit
Ice Golem Wizard
Mega Minion Wizard Guards
Mega Minion
Wizard The Log Miner Bandit
Wizard The Log
Guards Bandit
Mega Minion Wizard
The Log
Miner Mega Minion Wizard
The Log Ice Golem Wizard
Mega Minion
Guards The Log
The Log Miner Bandit

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