My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Fire Spirit Guards Miner
Zap
Fire Spirit Guards Goblin Giant
Barbarian Barrel
Fire Spirit Wizard Guards Ice Wizard
The Log
Fire Spirit Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Wizard Guards Miner Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Wizard Guards Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Guards Miner Ice Wizard Poison Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Guards Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Giant
Arrows
Goblin Giant Miner
Wizard
Goblin Giant Miner
Guards
Miner
Poison
Miner Goblin Giant
Goblin Giant
Fire Spirit Arrows Wizard Poison Ice Wizard
Miner
Fire Spirit Guards Poison Arrows Wizard
Ice Wizard
Goblin Giant

Defense Synergies 0 6

Fire Spirit
Arrows
Ice Wizard
Wizard
Guards Ice Wizard
Guards
Wizard Poison Ice Wizard
Poison
Guards Ice Wizard
Goblin Giant
Miner
Ice Wizard
Arrows Wizard Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant
Ice Wizard
Fire Spirit Ice Wizard
Guards Ice Wizard
Arrows Poison
Arrows Fire Spirit Guards Ice Wizard
Fire Spirit Arrows Wizard Poison Ice Wizard
Arrows Poison Goblin Giant
Ice Wizard
Guards Fire Spirit Miner Ice Wizard
Guards Poison Ice Wizard Arrows Wizard Goblin Giant
Arrows Wizard Poison Ice Wizard
Fire Spirit Wizard Guards Ice Wizard
Fire Spirit Wizard Arrows Guards Poison
Wizard Arrows Poison
Fire Spirit Arrows Wizard Guards Ice Wizard
Arrows Wizard Poison Fire Spirit Guards Ice Wizard
Wizard Fire Spirit Arrows Guards Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Arrows Wizard Miner
Guards Goblin Giant
Guards Goblin Giant
Guards Goblin Giant
Fire Spirit Arrows Wizard Poison Goblin Giant Ice Wizard
Guards Goblin Giant Ice Wizard
Goblin Giant
Poison
Guards Goblin Giant
Guards
Arrows Guards Poison Goblin Giant
Wizard Guards Goblin Giant
Wizard
Guards Poison Goblin Giant
Arrows Poison Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Miner Ice Wizard
Arrows Poison Goblin Giant Miner
Arrows Guards Poison
Wizard Poison Fire Spirit Arrows
Arrows Wizard Poison Fire Spirit Goblin Giant Ice Wizard
Fire Spirit Arrows Wizard Poison
Arrows Poison Fire Spirit Wizard Ice Wizard
Arrows Poison Miner Wizard
Fire Spirit Guards Poison
Poison Miner Arrows Wizard
Poison Fire Spirit Arrows Wizard
Poison Fire Spirit Miner
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Fire Spirit Arrows Wizard Poison
Fire Spirit Arrows Wizard Poison Miner
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Fire Spirit Wizard Ice Wizard
Arrows Poison Miner Wizard Ice Wizard
Arrows Wizard Poison Miner
Poison Miner Arrows
Poison Fire Spirit Arrows Wizard Ice Wizard
Wizard Guards Poison
Poison Arrows Wizard Miner
Arrows Poison
Arrows Wizard Poison
Fire Spirit Guards
Poison Fire Spirit Arrows Wizard Ice Wizard
Arrows
Poison Miner Wizard
Arrows Wizard Poison
Arrows Poison
Guards Poison
Poison
Poison Goblin Giant Miner

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