My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Barbarian Hut Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Graveyard
Giant Snowball
Spear Goblins Guards Graveyard
Zap
Spear Goblins Guards Graveyard
Barbarian Barrel
Spear Goblins Wizard Barbarian Hut Guards Hunter Graveyard
The Log
Spear Goblins Barbarian Hut Guards Hunter Graveyard
Earthquake
Spear Goblins Barbarian Hut Guards Graveyard
Arrows
Spear Goblins Guards Graveyard
Royal Delivery
Spear Goblins Wizard Guards Hunter Bowler Graveyard
Fireball
Wizard Barbarian Hut Hunter Bowler
Poison
Spear Goblins Wizard Barbarian Hut Guards Hunter Graveyard
Lightning
Wizard Barbarian Hut Hunter Bowler
Rocket
Wizard Barbarian Hut Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Hunter Wizard Bowler Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Guards Hunter

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Bowler Graveyard
Arrows
Graveyard Barbarian Hut Bowler
Wizard
Barbarian Hut
Spear Goblins Graveyard Arrows Hunter
Guards
Graveyard
Hunter
Barbarian Hut Bowler
Bowler
Graveyard Spear Goblins Arrows Hunter
Graveyard
Arrows Barbarian Hut Bowler Spear Goblins Guards

Defense Synergies 1 9

Spear Goblins
Arrows Barbarian Hut Guards Bowler
Arrows
Spear Goblins Barbarian Hut Bowler
Wizard
Guards
Barbarian Hut
Spear Goblins Arrows Hunter
Guards
Hunter Spear Goblins Wizard
Hunter
Guards Barbarian Hut Bowler
Bowler
Spear Goblins Arrows Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Spear Goblins Wizard
Barbarian Hut Hunter
Barbarian Hut Hunter Bowler
Barbarian Hut Hunter Guards Bowler
Arrows Bowler
Arrows Bowler Spear Goblins Guards Hunter
Hunter Spear Goblins Arrows Wizard Barbarian Hut
Barbarian Hut Bowler Arrows
Barbarian Hut Hunter
Guards Spear Goblins Hunter Bowler
Guards Spear Goblins Arrows Wizard Hunter Bowler
Arrows Hunter Spear Goblins Wizard Barbarian Hut
Barbarian Hut Hunter Bowler Wizard Guards
Wizard Barbarian Hut Bowler Arrows Guards Hunter
Barbarian Hut Hunter
Barbarian Hut Hunter Bowler
Wizard Barbarian Hut Arrows Hunter Bowler
Arrows Spear Goblins Wizard Barbarian Hut Guards Hunter Bowler
Arrows Wizard Hunter Spear Goblins Barbarian Hut Guards Bowler
Barbarian Hut Hunter
Wizard Bowler Spear Goblins Arrows Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Spear Goblins Bowler
Arrows Wizard Hunter Bowler
Guards Spear Goblins Barbarian Hut Hunter Bowler
Guards Hunter Bowler Barbarian Hut
Barbarian Hut Guards Hunter Bowler
Arrows Wizard Hunter
Guards Spear Goblins Barbarian Hut Hunter Bowler
Barbarian Hut Hunter
Spear Goblins Barbarian Hut
Barbarian Hut Guards
Guards Hunter Bowler
Arrows Guards Bowler
Bowler Wizard Barbarian Hut Guards Hunter
Wizard Barbarian Hut Bowler
Guards Spear Goblins Barbarian Hut Hunter Bowler
Arrows Bowler Wizard Barbarian Hut Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Guards
Arrows Bowler
Arrows Barbarian Hut
Arrows Barbarian Hut Guards
Wizard Arrows Bowler
Arrows Wizard Spear Goblins Hunter
Arrows Wizard Bowler
Arrows Wizard Barbarian Hut Hunter Bowler
Arrows Wizard
Guards Bowler
Arrows Wizard Bowler
Arrows Wizard
Barbarian Hut Hunter Bowler
Arrows
Arrows Barbarian Hut
Spear Goblins Arrows Wizard Barbarian Hut Hunter Bowler
Arrows Wizard Barbarian Hut Bowler
Arrows
Arrows Wizard Hunter Bowler
Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows Barbarian Hut
Arrows Wizard Hunter Bowler
Arrows Wizard Hunter Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Hunter
Wizard Guards
Bowler
Arrows Wizard Hunter
Arrows
Arrows Wizard Bowler
Spear Goblins Barbarian Hut Guards
Arrows Wizard Hunter
Arrows
Wizard Hunter Bowler
Arrows Wizard Bowler
Arrows
Guards Bowler
Bowler

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