My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Giant Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Guards Bandit
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Bandit
Barbarian Barrel
Spear Goblins Tesla Guards Bandit
The Log
Spear Goblins Guards Bandit
Earthquake
Spear Goblins Tesla Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Bowler Bandit
Fireball
Tesla Bowler Bandit
Poison
Spear Goblins Guards
Lightning
Tesla Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Bandit Tesla Fireball Giant Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Bandit Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Bowler Bandit
Tesla
Fireball
Giant
Giant
Spear Goblins Fireball Rocket Guards Bowler Bandit
Rocket
Giant
Guards
Giant Bandit
Bowler
Spear Goblins Giant
Bandit
Spear Goblins Giant Guards

Defense Synergies 1 8

Spear Goblins
Tesla Guards Bowler Bandit
Tesla
Spear Goblins Fireball Guards Bowler
Fireball
Tesla Bandit
Giant
Rocket
Guards
Spear Goblins Tesla
Bowler
Spear Goblins Tesla Bandit
Bandit
Spear Goblins Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Spear Goblins Tesla Fireball
Tesla Bandit
Tesla Rocket Bowler Bandit
Tesla Guards Bowler Bandit
Fireball Rocket Bowler
Fireball Bowler Spear Goblins Tesla Guards Bandit
Tesla Rocket Spear Goblins Fireball
Rocket Bowler Tesla Fireball Bandit
Tesla
Guards Spear Goblins Tesla Bowler Bandit
Guards Spear Goblins Tesla Fireball Bowler Bandit
Tesla Spear Goblins Fireball
Tesla Bowler Fireball Rocket Guards Bandit
Fireball Rocket Bowler Tesla Guards
Tesla Bandit
Rocket Tesla Fireball Bowler Bandit
Tesla Fireball Bowler
Tesla Fireball Spear Goblins Guards Bowler Bandit
Spear Goblins Tesla Fireball Guards Bowler Bandit
Tesla
Bowler Spear Goblins Tesla Fireball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Tesla Fireball Bowler Bandit
Fireball Bandit Tesla Rocket Bowler
Guards Bandit Spear Goblins Rocket Bowler
Rocket Guards Bowler Tesla Fireball Bandit
Tesla Guards Bowler Bandit
Fireball Rocket Tesla
Rocket Guards Spear Goblins Tesla Fireball Bowler Bandit
Tesla
Rocket Spear Goblins Fireball Bandit
Tesla Guards
Tesla Guards Bowler
Rocket Fireball Guards Bowler
Rocket Bowler Tesla Fireball Guards Bandit
Tesla Fireball Bowler
Tesla Guards Spear Goblins Fireball Rocket Bowler
Bowler Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Bandit
Fireball Bowler Bandit
Rocket Fireball Bandit
Fireball Rocket Guards
Fireball Rocket Bowler
Fireball Spear Goblins Rocket
Bowler
Fireball Bowler
Fireball Bandit
Rocket Fireball Guards Bowler
Rocket Fireball Bowler Bandit
Fireball Rocket
Rocket Fireball Bowler Bandit
Fireball Rocket Bandit
Fireball
Rocket Spear Goblins Fireball Bowler Bandit
Fireball Rocket Bowler Bandit
Fireball Rocket
Rocket
Rocket Fireball Bowler Bandit
Rocket Fireball Bowler
Rocket Fireball Bowler
Rocket Fireball
Rocket Bowler
Rocket Fireball
Fireball Bowler
Fireball Bowler Bandit
Fireball Bowler Bandit
Fireball Rocket Bandit
Fireball
Rocket Fireball Guards
Fireball Bowler
Fireball Rocket Bandit
Rocket Fireball
Rocket Fireball Bowler
Spear Goblins Fireball Rocket Guards Bandit
Fireball Rocket
Fireball
Fireball Rocket Bowler
Fireball Bowler
Rocket Fireball
Fireball Rocket Guards Bowler
Fireball Rocket
Fireball Rocket Bowler Bandit

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