My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Cannon Guards Inferno Dragon Ram Rider
Zap
Cannon Guards Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Valkyrie Guards Electro Wizard
The Log
Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Wizard Inferno Dragon Ram Rider
Fireball
Cannon Electro Wizard Inferno Dragon Ram Rider
Poison
Cannon Guards Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Guards Valkyrie Electro Wizard Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Ram Rider
Cannon
Valkyrie
Electro Wizard Ram Rider
Mirror
Arrows Ram Rider
Guards
Ram Rider
Electro Wizard
Valkyrie Ram Rider
Inferno Dragon
Ram Rider
Arrows Valkyrie Mirror Guards Electro Wizard

Defense Synergies 2 13

Arrows
Mirror Cannon Valkyrie
Cannon
Mirror Arrows Valkyrie Guards Electro Wizard Inferno Dragon
Valkyrie
Arrows Cannon Mirror Electro Wizard
Mirror
Arrows Cannon Valkyrie Electro Wizard Inferno Dragon
Guards
Cannon Electro Wizard
Electro Wizard
Cannon Valkyrie Mirror Guards Inferno Dragon Ram Rider
Inferno Dragon
Cannon Mirror Electro Wizard
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Wizard Ram Rider
Inferno Dragon Cannon Valkyrie Electro Wizard Ram Rider
Cannon Ram Rider Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Valkyrie Guards Electro Wizard Ram Rider
Arrows Valkyrie
Arrows Cannon Valkyrie Guards Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Arrows Cannon
Arrows Cannon Valkyrie Electro Wizard Ram Rider
Cannon Inferno Dragon
Guards Cannon Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Cannon Ram Rider
Arrows Inferno Dragon Electro Wizard Ram Rider
Cannon Valkyrie Guards Electro Wizard Ram Rider
Valkyrie Arrows Cannon Guards Electro Wizard
Inferno Dragon Cannon Electro Wizard Ram Rider
Cannon Electro Wizard Inferno Dragon Ram Rider
Arrows Cannon Valkyrie Electro Wizard
Arrows Cannon Valkyrie Guards Electro Wizard Ram Rider
Arrows Valkyrie Cannon Guards Electro Wizard Inferno Dragon Ram Rider
Cannon Electro Wizard Inferno Dragon Ram Rider
Valkyrie Arrows Cannon Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Arrows Valkyrie Inferno Dragon
Guards Valkyrie Electro Wizard Ram Rider
Valkyrie Guards Electro Wizard Ram Rider
Cannon Valkyrie Guards Inferno Dragon Ram Rider
Arrows Electro Wizard Ram Rider
Guards Valkyrie Electro Wizard Ram Rider
Valkyrie Inferno Dragon
Electro Wizard Valkyrie Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Arrows Valkyrie Guards Electro Wizard
Cannon Valkyrie Guards Ram Rider
Cannon Valkyrie
Guards Electro Wizard Valkyrie Inferno Dragon
Arrows Valkyrie Cannon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard Ram Rider
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Guards Electro Wizard
Arrows Valkyrie Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Arrows Electro Wizard
Electro Wizard Guards
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Guards
Arrows Electro Wizard Ram Rider
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Guards Electro Wizard
Electro Wizard
Electro Wizard

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