My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Guards Inferno Dragon
Zap
Bats Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Guards
The Log
Goblin Gang Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Hog Rider Guards Inferno Dragon
Fireball
Goblin Gang Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Guards
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Guards Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Arrows Hog Rider Bats Guards Mega Knight
Arrows
Zap Hog Rider Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Bats Zap Arrows Goblin Gang Guards Mega Knight
Guards
Zap Hog Rider
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Hog Rider

Defense Synergies 2 10

Bats
Zap Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Goblin Gang Guards Inferno Dragon
Arrows
Mega Knight Zap
Goblin Gang
Zap Guards Inferno Dragon
Hog Rider
Guards
Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Guards Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Zap Guards Mega Knight
Bats Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Guards Mega Knight
Bats Goblin Gang Guards Zap Arrows Mega Knight
Arrows Inferno Dragon Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Guards
Mega Knight Bats Zap Arrows Goblin Gang Guards
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang
Arrows Mega Knight Bats Zap Goblin Gang Guards
Zap Arrows Bats Guards Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap
Zap Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Guards Mega Knight Bats Zap
Goblin Gang Guards Mega Knight Bats Zap
Goblin Gang Guards Inferno Dragon Mega Knight
Arrows Bats Zap Goblin Gang
Goblin Gang Guards Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Zap Arrows Guards
Mega Knight Goblin Gang Guards
Mega Knight
Goblin Gang Guards Bats Zap Inferno Dragon
Bats Arrows Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Guards
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Goblin Gang Guards
Zap Arrows
Arrows
Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang Guards
Bats Zap
Zap Mega Knight

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