My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Elixir Golem Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Cannon Cart Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elixir Golem Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Elixir Golem Cannon Cart Bandit Graveyard
Giant Snowball
Spear Goblins Minions Graveyard
Zap
Spear Goblins Minions Royal Giant Cannon Cart Bandit Graveyard
Barbarian Barrel
Spear Goblins Elixir Golem Cannon Cart Bandit Graveyard
The Log
Spear Goblins Royal Giant Elixir Golem Cannon Cart Bandit Graveyard
Earthquake
Spear Goblins Elixir Golem Graveyard
Arrows
Spear Goblins Minions Graveyard
Royal Delivery
Spear Goblins Minions Elixir Golem Cannon Cart Bandit Graveyard
Fireball
Minions Elixir Golem Cannon Cart Bandit
Poison
Spear Goblins Minions Elixir Golem Graveyard
Lightning
Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Minions Elixir Golem Bandit Cannon Cart Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Minions Elixir Golem

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Elixir Golem Cannon Cart Bandit Graveyard
Minions
Royal Giant Rage Elixir Golem Cannon Cart Bandit Graveyard
Royal Giant
Minions Spear Goblins Cannon Cart Bandit
Elixir Golem
Rage Spear Goblins Minions Bandit Graveyard
Rage
Minions Elixir Golem Cannon Cart
Cannon Cart
Spear Goblins Minions Royal Giant Rage Bandit Graveyard
Bandit
Spear Goblins Minions Royal Giant Elixir Golem Cannon Cart Graveyard
Graveyard
Spear Goblins Minions Elixir Golem Cannon Cart Bandit

Defense Synergies 0 6

Spear Goblins
Minions Cannon Cart Bandit
Minions
Spear Goblins Cannon Cart Bandit
Royal Giant
Elixir Golem
Rage
Cannon Cart
Spear Goblins Minions Bandit
Bandit
Spear Goblins Minions Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Minions
Minions Cannon Cart Bandit
Minions Cannon Cart Bandit
Minions Cannon Cart Bandit
Spear Goblins Minions Cannon Cart Bandit
Minions Spear Goblins
Cannon Cart Bandit
Minions
Spear Goblins Cannon Cart Bandit
Minions Spear Goblins Cannon Cart Bandit
Minions Spear Goblins
Minions Cannon Cart Bandit
Minions Cannon Cart
Cannon Cart Bandit
Bandit
Minions Cannon Cart
Spear Goblins Minions Cannon Cart Bandit
Spear Goblins Minions Cannon Cart Bandit
Cannon Cart
Spear Goblins Minions Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart Bandit
Bandit Cannon Cart
Bandit Spear Goblins Minions Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Minions
Spear Goblins Minions Cannon Cart Bandit
Cannon Cart
Spear Goblins Minions Cannon Cart Bandit
Minions Cannon Cart
Cannon Cart Bandit
Cannon Cart
Spear Goblins Minions Cannon Cart
Minions Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Cannon Cart Bandit
Cannon Cart
Spear Goblins Minions
Bandit
Minions
Cannon Cart Bandit
Cannon Cart Bandit
Minions Cannon Cart Bandit
Cannon Cart
Spear Goblins Cannon Cart Bandit
Cannon Cart Bandit
Minions
Bandit
Minions
Cannon Cart
Bandit
Bandit
Bandit
Minions
Bandit
Spear Goblins Minions Cannon Cart Bandit
Cannon Cart
Cannon Cart
Minions
Cannon Cart Bandit

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