My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Skeleton Army Electro Wizard Magic Archer
Fireball
Tesla Flying Machine Skeleton Army Electro Wizard Magic Archer
Poison
Flying Machine Skeleton Army Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tesla Flying Machine Electro Wizard Magic Archer Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Tesla Flying Machine

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Flying Machine
Mirror Golem
Rocket
Mirror Golem
Mirror
Flying Machine Rocket Skeleton Army Magic Archer
Skeleton Army
Mirror
Golem
Flying Machine Rocket Electro Wizard Magic Archer
Electro Wizard
Golem Magic Archer
Magic Archer
Mirror Golem Electro Wizard

Defense Synergies 2 11

Tesla
Mirror Skeleton Army Electro Wizard Magic Archer
Flying Machine
Mirror Skeleton Army Electro Wizard
Rocket
Mirror
Tesla Skeleton Army Flying Machine Electro Wizard Magic Archer
Skeleton Army
Mirror Tesla Flying Machine Electro Wizard Magic Archer
Golem
Electro Wizard
Tesla Flying Machine Mirror Skeleton Army Magic Archer
Magic Archer
Tesla Mirror Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Flying Machine Electro Wizard Magic Archer
Skeleton Army Tesla Flying Machine Electro Wizard
Tesla Rocket Skeleton Army Electro Wizard
Tesla Skeleton Army Electro Wizard
Rocket Skeleton Army
Skeleton Army Tesla Flying Machine Electro Wizard Magic Archer
Tesla Rocket Electro Wizard Flying Machine Magic Archer
Rocket Tesla Flying Machine Electro Wizard Magic Archer
Tesla Skeleton Army
Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Tesla Flying Machine Magic Archer
Tesla Flying Machine Electro Wizard Magic Archer
Tesla Skeleton Army Flying Machine Rocket Electro Wizard
Rocket Skeleton Army Tesla Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard
Rocket Skeleton Army Tesla Electro Wizard
Tesla Skeleton Army Electro Wizard
Tesla Flying Machine Skeleton Army Electro Wizard Magic Archer
Tesla Flying Machine Electro Wizard Magic Archer
Tesla Electro Wizard
Skeleton Army Tesla Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Wizard
Electro Wizard Tesla Flying Machine Rocket Magic Archer
Skeleton Army Rocket Electro Wizard
Rocket Skeleton Army Tesla Electro Wizard
Tesla Skeleton Army
Rocket Tesla Flying Machine Electro Wizard Magic Archer
Rocket Skeleton Army Tesla Flying Machine Electro Wizard
Tesla Skeleton Army
Rocket Electro Wizard Flying Machine Skeleton Army Magic Archer
Tesla Skeleton Army
Tesla Flying Machine
Rocket Skeleton Army Electro Wizard
Rocket Skeleton Army Tesla
Tesla Flying Machine Skeleton Army Magic Archer
Tesla Skeleton Army Electro Wizard Flying Machine Rocket Magic Archer
Tesla Flying Machine Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Rocket
Flying Machine Electro Wizard Magic Archer
Rocket Flying Machine Magic Archer
Flying Machine Rocket
Rocket Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine
Rocket Electro Wizard
Rocket Flying Machine Electro Wizard Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Magic Archer
Rocket Flying Machine Magic Archer
Magic Archer Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine Electro Wizard Magic Archer
Rocket Flying Machine Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Flying Machine
Magic Archer
Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Rocket Magic Archer
Flying Machine Electro Wizard Magic Archer
Rocket Electro Wizard Flying Machine
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Electro Wizard Flying Machine Rocket Skeleton Army Magic Archer
Rocket Flying Machine Electro Wizard Magic Archer
Flying Machine Rocket Electro Wizard Magic Archer
Flying Machine Magic Archer
Rocket
Flying Machine
Flying Machine Rocket Electro Wizard Magic Archer
Flying Machine Rocket Electro Wizard Magic Archer
Flying Machine Rocket Electro Wizard Magic Archer

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