My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon Little Prince
Zap
Cannon Sparky Little Prince
Barbarian Barrel
Knight Cannon Wizard Sparky Little Prince
The Log
Cannon Sparky Little Prince
Earthquake
Cannon
Arrows
Little Prince
Royal Delivery
Knight Wizard Sparky Little Prince
Fireball
Cannon Wizard Sparky Little Prince
Poison
Cannon Wizard Sparky Little Prince
Lightning
Knight Cannon Wizard Sparky Little Prince
Rocket
Wizard Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Cannon Tornado Little Prince Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Cannon Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Sparky Little Prince
Cannon
Wizard
Tornado Knight Rage Golem Sparky
Rage
Sparky Wizard
Tornado
Wizard Sparky Golem
Golem
Wizard Tornado Sparky
Sparky
Rage Tornado Knight Wizard Golem
Little Prince
Knight

Defense Synergies 4 8

Knight
Cannon Little Prince Wizard Tornado Sparky
Cannon
Knight Wizard Sparky Little Prince
Wizard
Tornado Knight Cannon
Rage
Tornado
Wizard Sparky Knight Sparky Little Prince
Golem
Sparky
Tornado Knight Cannon Tornado
Little Prince
Knight Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Sparky
Sparky Knight Cannon
Cannon Tornado Sparky Knight
Cannon Sparky Knight
Tornado Sparky
Tornado Cannon
Tornado Cannon Wizard Little Prince
Cannon Sparky
Cannon Sparky Tornado
Knight Tornado Cannon Sparky Little Prince
Knight Cannon Wizard Tornado
Wizard Tornado
Cannon Sparky Knight Wizard
Wizard Sparky Cannon Tornado
Sparky Knight Cannon
Tornado Cannon Sparky
Wizard Sparky Knight Cannon Tornado
Cannon Knight Wizard Tornado Little Prince
Wizard Tornado Knight Cannon Little Prince
Sparky Cannon Tornado
Wizard Knight Cannon Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Knight Wizard
Knight Sparky
Knight Tornado Sparky
Knight Cannon Sparky
Wizard Tornado
Sparky Knight
Knight Sparky
Knight Tornado Sparky
Cannon Sparky
Knight Sparky
Tornado
Knight Cannon Wizard Sparky
Wizard Cannon Sparky
Sparky Knight Tornado Little Prince
Cannon Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Tornado
Sparky
Knight Sparky
Wizard Sparky
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Tornado Sparky
Knight Wizard Tornado Sparky
Wizard Tornado
Knight Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Wizard Sparky
Wizard Tornado Little Prince
Sparky
Wizard Tornado
Tornado Sparky
Tornado Wizard Sparky Little Prince
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Sparky Little Prince
Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Wizard Tornado
Knight Wizard Sparky
Wizard
Tornado Sparky
Sparky
Tornado Sparky
Tornado
Tornado Sparky Little Prince

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