My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Prince Electro Dragon Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Prince
Giant Snowball
Archers Royal Recruits Electro Dragon
Zap
Archers Prince
Barbarian Barrel
Archers Royal Recruits
The Log
Archers Royal Recruits Prince
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Prince Electro Dragon Bowler
Fireball
Archers Electro Dragon Bowler
Poison
Archers Royal Recruits Electro Dragon
Lightning
Prince Electro Dragon Bowler
Rocket
Prince Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Poison Prince Bowler Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Poison Prince Electro Dragon Bowler Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tornado Poison Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Prince Electro Dragon Bowler Golem
Royal Recruits
Archers Electro Dragon
Tornado
Poison Electro Dragon Bowler Golem
Poison
Golem Tornado Prince Electro Dragon Bowler
Prince
Archers Poison Bowler Golem
Electro Dragon
Golem Archers Royal Recruits Tornado Poison Bowler
Bowler
Archers Tornado Poison Prince Electro Dragon
Golem
Poison Electro Dragon Archers Tornado Prince

Defense Synergies 1 9

Archers
Royal Recruits Tornado Bowler
Royal Recruits
Archers Tornado
Tornado
Bowler Archers Royal Recruits Poison Prince Electro Dragon
Poison
Tornado
Prince
Tornado Bowler
Electro Dragon
Tornado Bowler
Bowler
Tornado Archers Prince Electro Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Electro Dragon
Royal Recruits Prince Electro Dragon
Tornado Prince Bowler Archers Royal Recruits Electro Dragon
Royal Recruits Prince Electro Dragon Bowler
Royal Recruits Tornado Poison Prince Bowler
Tornado Bowler Archers Electro Dragon
Tornado Archers Poison Electro Dragon
Bowler Royal Recruits Poison Electro Dragon
Royal Recruits Tornado Prince
Tornado Archers Royal Recruits Prince Bowler
Archers Poison Royal Recruits Tornado Electro Dragon Bowler
Archers Tornado Poison Electro Dragon
Royal Recruits Prince Bowler Electro Dragon
Bowler Royal Recruits Tornado Poison Prince Electro Dragon
Royal Recruits Prince
Tornado Royal Recruits Prince Bowler
Royal Recruits Tornado Poison Prince Electro Dragon Bowler
Archers Royal Recruits Tornado Prince Electro Dragon Bowler
Tornado Poison Archers Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado Prince
Royal Recruits Bowler Archers Poison Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Prince Bowler
Poison Archers Prince Electro Dragon Bowler
Royal Recruits Prince Electro Dragon Bowler
Royal Recruits Prince Bowler Tornado
Royal Recruits Prince Bowler
Poison Archers Tornado Electro Dragon
Royal Recruits Prince Archers Bowler
Royal Recruits Prince
Royal Recruits Electro Dragon Tornado Poison Prince
Royal Recruits
Royal Recruits Prince Electro Dragon Bowler
Royal Recruits Tornado Poison Prince Bowler
Royal Recruits Prince Bowler
Royal Recruits Archers Electro Dragon Bowler
Royal Recruits Electro Dragon Archers Tornado Poison Prince Bowler
Poison Bowler Archers Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Electro Dragon
Poison Tornado Electro Dragon Bowler
Poison Electro Dragon
Royal Recruits Poison Prince
Poison Bowler
Poison Tornado Electro Dragon
Archers Tornado Poison Bowler
Poison Tornado Electro Dragon Bowler
Poison Tornado Electro Dragon
Tornado Poison Prince Electro Dragon Bowler
Poison Royal Recruits Tornado Prince Electro Dragon Bowler
Poison Archers Tornado Electro Dragon
Poison Bowler
Poison Electro Dragon
Poison Prince
Poison Electro Dragon Bowler
Royal Recruits Poison Electro Dragon Bowler
Tornado Poison
Archers Poison Prince Electro Dragon Bowler
Tornado Poison Electro Dragon Bowler
Poison Prince Bowler
Tornado Poison
Tornado Prince Bowler
Royal Recruits Poison Electro Dragon
Tornado Poison Electro Dragon Bowler
Poison Tornado Electro Dragon Bowler
Tornado Poison Prince Electro Dragon Bowler
Poison Tornado
Poison Archers Tornado Electro Dragon
Electro Dragon Poison
Bowler
Poison Electro Dragon
Poison Electro Dragon
Prince
Poison Bowler
Archers Royal Recruits Prince Electro Dragon
Poison Archers Tornado Electro Dragon
Poison Prince Electro Dragon Bowler
Poison Electro Dragon Bowler
Tornado Poison
Royal Recruits Prince Electro Dragon
Electro Dragon Royal Recruits Tornado Poison Bowler
Tornado Poison Electro Dragon
Poison Electro Dragon Royal Recruits Tornado Prince Bowler

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