My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Giant Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Recruits Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner
Giant Snowball
Fire Spirit Goblins Royal Recruits Miner
Zap
Fire Spirit Goblins Goblin Giant
Barbarian Barrel
Fire Spirit Goblins Royal Recruits Electro Wizard
The Log
Fire Spirit Goblins Royal Recruits
Earthquake
Arrows
Fire Spirit Goblins Royal Recruits
Royal Delivery
Fire Spirit Goblins Royal Recruits Miner Electro Wizard
Fireball
Electro Wizard
Poison
Royal Recruits Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Royal Recruits Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Royal Delivery Miner Electro Wizard Goblin Giant Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Royal Delivery Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Royal Recruits Goblin Giant Golem
Goblins
Miner
Royal Delivery
Royal Recruits
Fire Spirit Electro Wizard
Goblin Giant
Fire Spirit Electro Wizard
Golem
Fire Spirit Electro Wizard
Miner
Fire Spirit Goblins Electro Wizard
Electro Wizard
Royal Recruits Goblin Giant Golem Miner

Defense Synergies 1 5

Fire Spirit
Royal Recruits Electro Wizard
Goblins
Electro Wizard
Royal Delivery
Electro Wizard Royal Recruits
Royal Recruits
Fire Spirit Royal Delivery
Goblin Giant
Electro Wizard
Golem
Miner
Electro Wizard
Royal Delivery Fire Spirit Goblins Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant Electro Wizard
Goblins Royal Delivery Royal Recruits Electro Wizard
Fire Spirit Goblins Royal Delivery Royal Recruits Electro Wizard
Royal Recruits Goblins Electro Wizard
Royal Delivery Royal Recruits
Royal Delivery Fire Spirit Goblins Electro Wizard
Electro Wizard Fire Spirit Royal Delivery
Royal Recruits Goblin Giant Electro Wizard
Goblins Royal Recruits
Fire Spirit Goblins Royal Delivery Royal Recruits Miner Electro Wizard
Goblins Electro Wizard Royal Delivery Royal Recruits Goblin Giant
Royal Delivery Electro Wizard
Royal Recruits Fire Spirit Royal Delivery Electro Wizard
Fire Spirit Goblins Royal Delivery Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Delivery Royal Recruits Electro Wizard
Goblins Royal Delivery Royal Recruits Electro Wizard
Fire Spirit Royal Delivery Goblins Royal Recruits Electro Wizard
Royal Delivery Fire Spirit Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fire Spirit Goblins Royal Delivery Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Miner
Royal Delivery Royal Recruits Goblins Goblin Giant Electro Wizard
Royal Recruits Royal Delivery Goblin Giant Electro Wizard
Royal Recruits Royal Delivery Goblin Giant
Fire Spirit Royal Delivery Goblin Giant Electro Wizard
Royal Delivery Royal Recruits Goblins Goblin Giant Electro Wizard
Royal Delivery Royal Recruits Goblin Giant
Royal Delivery Royal Recruits Electro Wizard Goblins
Royal Recruits Royal Delivery Goblin Giant
Royal Recruits
Royal Recruits Royal Delivery Goblin Giant Electro Wizard
Royal Delivery Royal Recruits Goblin Giant
Royal Recruits
Royal Recruits Electro Wizard Goblins Royal Delivery Goblin Giant
Royal Delivery Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Miner Electro Wizard
Goblin Giant Miner
Royal Recruits
Fire Spirit
Fire Spirit Goblin Giant
Fire Spirit
Fire Spirit
Miner
Fire Spirit Goblins Electro Wizard
Miner Royal Recruits Electro Wizard
Fire Spirit
Fire Spirit Miner
Royal Recruits
Fire Spirit Electro Wizard
Fire Spirit Miner
Royal Recruits
Fire Spirit
Miner Electro Wizard
Miner
Miner
Fire Spirit Electro Wizard
Electro Wizard
Miner
Electro Wizard
Electro Wizard Fire Spirit Royal Recruits
Fire Spirit Electro Wizard
Miner Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Goblin Giant Miner Electro Wizard

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