My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Fisherman Inferno Dragon
Giant Snowball
Goblins Flying Machine Wall Breakers Fisherman Inferno Dragon
Zap
Goblins Flying Machine Wall Breakers Fisherman Inferno Dragon
Barbarian Barrel
Goblins Elite Barbarians Wall Breakers
The Log
Goblins Elite Barbarians Wall Breakers Fisherman
Earthquake
Arrows
Goblins Flying Machine Wall Breakers
Royal Delivery
Goblins Elite Barbarians Flying Machine Wall Breakers Fisherman Inferno Dragon
Fireball
Elite Barbarians Flying Machine Wall Breakers Fisherman Inferno Dragon
Poison
Flying Machine Fisherman
Lightning
Elite Barbarians Fisherman Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Fisherman Fireball Flying Machine Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Fisherman

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Elite Barbarians Fireball Wall Breakers
Elite Barbarians
Arrows Fireball
Fireball
Arrows Elite Barbarians Wall Breakers
Flying Machine
Wall Breakers
Arrows Fireball
Fisherman
Inferno Dragon

Defense Synergies 0 4

Goblins
Flying Machine Fisherman
Arrows
Fireball
Elite Barbarians
Fireball
Arrows
Flying Machine
Goblins Fisherman
Wall Breakers
Fisherman
Goblins Flying Machine
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Elite Barbarians Inferno Dragon Goblins Flying Machine Fisherman
Fisherman Goblins Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblins Fisherman
Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Flying Machine
Inferno Dragon Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Inferno Dragon Goblins Elite Barbarians Fisherman
Elite Barbarians Goblins Fisherman
Goblins Arrows Fireball Flying Machine Fisherman
Arrows Inferno Dragon Fireball Flying Machine
Elite Barbarians Fireball Flying Machine
Fireball Goblins Arrows
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball Fisherman Inferno Dragon
Goblins Arrows Elite Barbarians Fireball Fisherman
Arrows Fireball Goblins Elite Barbarians Flying Machine Fisherman
Arrows Fireball Flying Machine Fisherman Inferno Dragon
Elite Barbarians Fisherman Inferno Dragon
Goblins Arrows Elite Barbarians Fireball Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball Fisherman
Fireball Arrows Elite Barbarians Flying Machine Fisherman Inferno Dragon
Goblins Elite Barbarians Fisherman
Elite Barbarians Fireball Fisherman
Elite Barbarians Fisherman Inferno Dragon
Arrows Fireball Flying Machine
Goblins Elite Barbarians Fireball Flying Machine
Elite Barbarians Fisherman Inferno Dragon
Goblins Elite Barbarians Fireball Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Flying Machine
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball Flying Machine
Elite Barbarians Goblins Fireball Flying Machine Fisherman Inferno Dragon
Arrows Elite Barbarians Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Fisherman
Goblins Elite Barbarians Fireball Fisherman
Arrows Fireball Flying Machine Fisherman
Fireball Arrows Flying Machine
Flying Machine Elite Barbarians Fireball Fisherman
Arrows Fireball Flying Machine Fisherman
Arrows Elite Barbarians Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Fisherman
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine
Fireball
Arrows Fireball
Fisherman
Arrows Fireball Flying Machine
Arrows Fireball
Fisherman Inferno Dragon
Arrows Fireball Flying Machine Fisherman
Fireball Arrows Flying Machine Fisherman
Fireball Arrows Fisherman
Elite Barbarians Arrows Fireball Flying Machine
Fireball Flying Machine
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Elite Barbarians Flying Machine
Elite Barbarians Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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