My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Giant Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Fire Spirit Battle Ram Goblin Drill
Zap
Fire Spirit Battle Ram Goblin Drill Goblin Giant
Barbarian Barrel
Electro Spirit Fire Spirit Battle Ram Goblin Drill Ice Wizard
The Log
Electro Spirit Fire Spirit Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Electro Spirit Fire Spirit Goblin Drill
Royal Delivery
Electro Spirit Fire Spirit Battle Ram Goblin Drill Ice Wizard Mother Witch
Fireball
Battle Ram Goblin Drill Ice Wizard Mother Witch
Poison
Goblin Drill Ice Wizard Mother Witch
Lightning
Battle Ram Ice Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Battle Ram Goblin Drill Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Void Ice Wizard Battle Ram Goblin Drill Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Void Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill Goblin Giant Mother Witch
Fire Spirit
Goblin Drill Battle Ram Goblin Giant Mother Witch
Battle Ram
Electro Spirit Fire Spirit Mother Witch
Void
Goblin Giant
Goblin Drill
Fire Spirit Electro Spirit Mother Witch
Goblin Giant
Electro Spirit Fire Spirit Void Ice Wizard Mother Witch
Ice Wizard
Goblin Giant
Mother Witch
Electro Spirit Fire Spirit Battle Ram Goblin Drill Goblin Giant

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Fire Spirit
Goblin Drill
Battle Ram
Void
Goblin Drill
Electro Spirit Fire Spirit Ice Wizard Mother Witch
Goblin Giant
Ice Wizard
Goblin Drill Mother Witch
Mother Witch
Goblin Drill Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant
Goblin Drill Ice Wizard
Fire Spirit Void Goblin Drill Ice Wizard
Goblin Drill Ice Wizard
Electro Spirit Fire Spirit Ice Wizard Mother Witch
Electro Spirit Fire Spirit Void Ice Wizard
Electro Spirit Void Goblin Giant
Goblin Drill Ice Wizard
Fire Spirit Ice Wizard
Ice Wizard Mother Witch Electro Spirit Goblin Drill Goblin Giant
Ice Wizard
Goblin Drill Fire Spirit Ice Wizard
Fire Spirit Electro Spirit Goblin Drill
Goblin Drill
Goblin Drill
Goblin Drill
Fire Spirit Electro Spirit Goblin Drill Ice Wizard
Goblin Drill Electro Spirit Fire Spirit Ice Wizard Mother Witch
Goblin Drill
Electro Spirit Fire Spirit Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void
Goblin Giant
Goblin Giant
Goblin Drill Goblin Giant
Fire Spirit Mother Witch Electro Spirit Goblin Giant Ice Wizard
Void Goblin Giant Ice Wizard
Goblin Giant
Void Electro Spirit
Goblin Drill Goblin Giant
Void Goblin Giant
Goblin Giant
Electro Spirit Goblin Drill Goblin Giant
Electro Spirit Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill
Void Ice Wizard
Void Goblin Drill Goblin Giant
Void
Fire Spirit
Mother Witch Electro Spirit Fire Spirit Goblin Giant Ice Wizard
Fire Spirit
Fire Spirit Ice Wizard
Void
Fire Spirit Void
Void
Void Fire Spirit
Fire Spirit Void
Void
Goblin Drill
Void Fire Spirit
Fire Spirit Mother Witch
Void
Void
Void
Void Goblin Drill
Mother Witch Electro Spirit Fire Spirit Ice Wizard
Void Ice Wizard
Void
Void
Fire Spirit Ice Wizard Mother Witch
Electro Spirit Void
Void
Void
Void Electro Spirit
Electro Spirit Fire Spirit Void
Fire Spirit Ice Wizard
Void
Void
Electro Spirit
Void
Void Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: