My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Bandit Lumberjack Mother Witch Graveyard Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Goblin Hut Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Drill
Giant Snowball
Goblins Bats Goblin Hut Goblin Drill Witch
Zap
Goblins Bats Goblin Hut Goblin Drill Witch
Barbarian Barrel
Goblins Elixir Golem Goblin Hut Goblin Drill Witch Royal Ghost
The Log
Goblins Elixir Golem Goblin Hut Goblin Drill Witch
Earthquake
Elixir Golem Goblin Hut Goblin Drill Witch
Arrows
Goblins Bats Goblin Hut Goblin Drill Witch
Royal Delivery
Goblins Bats Elixir Golem Goblin Hut Goblin Drill Witch Royal Ghost
Fireball
Elixir Golem Goblin Hut Goblin Drill Witch
Poison
Bats Elixir Golem Goblin Hut Goblin Drill Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Earthquake Elixir Golem Royal Ghost Goblin Drill Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Earthquake Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bats
Elixir Golem Goblin Drill
Earthquake
Elixir Golem Goblin Hut
Elixir Golem
Earthquake Bats Goblin Hut Witch Royal Ghost
Goblin Hut
Earthquake Elixir Golem Royal Ghost
Goblin Drill
Goblins Bats Royal Ghost
Witch
Elixir Golem Royal Ghost
Royal Ghost
Elixir Golem Goblin Hut Goblin Drill Witch

Defense Synergies 0 5

Goblins
Bats
Earthquake Goblin Drill
Earthquake
Bats Goblin Hut
Elixir Golem
Goblin Hut
Earthquake Royal Ghost
Goblin Drill
Bats
Witch
Royal Ghost
Royal Ghost
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Hut
Goblins Bats Goblin Hut Goblin Drill Witch
Goblin Hut Witch Goblins Bats Goblin Drill
Goblin Hut Witch Goblins Bats Goblin Drill
Earthquake
Goblins Bats Earthquake Royal Ghost
Bats Goblin Hut Witch
Earthquake
Witch Goblins Goblin Hut Goblin Drill
Goblins Royal Ghost
Goblins Bats Witch Earthquake Goblin Hut Goblin Drill Royal Ghost
Bats Goblin Hut Witch
Goblin Hut Goblin Drill Bats Earthquake Witch
Goblins Bats Earthquake Goblin Hut Goblin Drill Witch Royal Ghost
Goblin Hut Goblin Drill
Goblin Hut Goblin Drill
Goblins Bats Goblin Hut Goblin Drill Witch
Goblins Bats Goblin Hut Goblin Drill Witch Royal Ghost
Earthquake Goblin Drill Witch Bats Goblin Hut Royal Ghost
Goblin Hut Goblin Drill
Royal Ghost Goblins Bats Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Hut Witch Royal Ghost
Royal Ghost
Goblins Bats Goblin Hut Witch
Bats
Goblin Hut Goblin Drill Witch
Bats Goblin Hut Witch
Goblins Bats Goblin Hut Witch
Goblins Bats Goblin Hut Witch
Witch Goblin Hut Goblin Drill
Bats Goblin Hut Witch
Witch
Witch
Goblin Hut Witch Goblins Bats Goblin Drill
Bats Earthquake Goblin Hut Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill Royal Ghost
Royal Ghost
Earthquake Goblin Hut Goblin Drill
Earthquake
Earthquake
Bats Witch
Earthquake Witch
Earthquake
Goblins Bats
Earthquake
Earthquake Goblin Hut
Earthquake
Earthquake Goblin Hut
Earthquake Goblin Hut Goblin Drill Witch
Earthquake Goblin Hut
Earthquake
Bats
Earthquake
Earthquake Witch
Earthquake
Earthquake Goblin Drill
Earthquake Witch
Witch
Earthquake Witch Royal Ghost
Witch
Bats Witch
Bats Goblin Hut Witch
Earthquake
Earthquake
Earthquake Bats Goblin Hut Witch
Witch
Earthquake
Bats Witch
Bats Witch
Witch Royal Ghost

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