My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Phoenix
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker Phoenix
Lightning
Knight Mini P.E.K.K.A Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Earthquake The Log
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Goblin Giant
Firecracker
Knight Goblin Gang Earthquake Mini P.E.K.K.A Goblin Giant
Earthquake
Knight Firecracker Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake Goblin Giant The Log
Goblin Giant
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
The Log
Knight Earthquake Mini P.E.K.K.A Goblin Giant
Phoenix

Defense Synergies 4 12

Knight
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log Phoenix
Goblin Gang
Knight Firecracker Mini P.E.K.K.A The Log
Firecracker
Knight The Log Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Goblin Gang Firecracker Earthquake
Goblin Giant
The Log
The Log
Firecracker Mini P.E.K.K.A Knight Goblin Gang Earthquake Goblin Giant
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Goblin Giant The Log
Mini P.E.K.K.A Knight Goblin Gang Firecracker The Log Phoenix
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Goblin Gang Firecracker Phoenix
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Firecracker Earthquake
Goblin Gang Firecracker Phoenix
Earthquake Goblin Giant The Log Phoenix
Mini P.E.K.K.A Goblin Gang Phoenix
Knight Goblin Gang Firecracker Mini P.E.K.K.A Phoenix
Goblin Gang Knight Firecracker Earthquake Goblin Giant The Log
Goblin Gang Firecracker Phoenix
Mini P.E.K.K.A Knight Goblin Gang Earthquake The Log
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang Phoenix
Goblin Gang Mini P.E.K.K.A The Log
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Knight Goblin Gang Firecracker The Log
Earthquake The Log Knight Firecracker
Mini P.E.K.K.A Phoenix
Goblin Gang Knight Firecracker Earthquake Mini P.E.K.K.A Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log Phoenix
Goblin Gang Knight Mini P.E.K.K.A Goblin Giant The Log
Goblin Gang Mini P.E.K.K.A Knight Goblin Giant The Log Phoenix
Knight Goblin Gang Mini P.E.K.K.A Goblin Giant Phoenix
Firecracker Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Knight Goblin Giant Phoenix
Mini P.E.K.K.A Knight Goblin Giant Phoenix
Knight Firecracker Mini P.E.K.K.A The Log Phoenix
Goblin Gang Goblin Giant Phoenix
Knight Mini P.E.K.K.A Phoenix
Goblin Giant The Log Phoenix
Mini P.E.K.K.A Knight Goblin Gang Goblin Giant
Firecracker
Goblin Gang Phoenix Knight Firecracker Mini P.E.K.K.A Goblin Giant The Log
Firecracker Earthquake Mini P.E.K.K.A The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake Goblin Giant The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Goblin Giant
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log

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