My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Rune Giant Goblin Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards Goblin Giant
Barbarian Barrel
Electro Spirit Firecracker Dart Goblin Guards
The Log
Electro Spirit Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Dart Goblin Guards
Royal Delivery
Electro Spirit Firecracker Dart Goblin Guards Boss Bandit
Fireball
Firecracker Dart Goblin Boss Bandit
Poison
Firecracker Dart Goblin Guards Boss Bandit
Lightning
Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Rune Giant Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Dart Goblin Guards Rune Giant Goblin Giant Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Dart Goblin

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Arrows
Goblin Giant
Firecracker
Dart Goblin Goblin Giant
Dart Goblin
Rune Giant Firecracker Goblin Giant
Guards
Rune Giant
Dart Goblin
Goblin Giant
Electro Spirit Arrows Firecracker Dart Goblin
Boss Bandit

Defense Synergies 0 4

Electro Spirit
Arrows
Firecracker
Dart Goblin Guards
Dart Goblin
Firecracker Guards Goblin Giant
Guards
Firecracker Dart Goblin
Rune Giant
Goblin Giant
Dart Goblin
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Giant
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Electro Spirit Firecracker Dart Goblin Guards
Dart Goblin Electro Spirit Arrows Firecracker
Electro Spirit Arrows Dart Goblin Goblin Giant
Guards Firecracker Dart Goblin
Dart Goblin Guards Electro Spirit Arrows Firecracker Goblin Giant
Arrows Firecracker Dart Goblin
Guards
Electro Spirit Arrows Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Electro Spirit Firecracker Dart Goblin Guards
Arrows Electro Spirit Firecracker Dart Goblin Guards
Dart Goblin
Electro Spirit Arrows Firecracker Dart Goblin Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Firecracker
Guards Goblin Giant
Guards Goblin Giant
Guards Goblin Giant
Arrows Firecracker Electro Spirit Dart Goblin Goblin Giant
Guards Dart Goblin Goblin Giant
Goblin Giant
Electro Spirit Firecracker
Dart Goblin Guards Goblin Giant
Dart Goblin Guards
Arrows Guards Goblin Giant
Guards Goblin Giant
Firecracker Dart Goblin
Guards Electro Spirit Firecracker Dart Goblin Goblin Giant
Arrows Electro Spirit Firecracker Dart Goblin
Electro Spirit Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Firecracker Electro Spirit Dart Goblin Goblin Giant
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Guards
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Guards
Arrows Dart Goblin
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Giant
Firecracker Dart Goblin

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