My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Wizard
Fireball
Minions Goblin Gang Tesla Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Tesla Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Knight
Knight
Minions Goblin Gang Arrows Elite Barbarians Wizard
Minions
Knight Elite Barbarians Golem
Goblin Gang
Knight Golem
Tesla
Elite Barbarians
Arrows Knight Minions Wizard
Wizard
Knight Elite Barbarians Golem
Golem
Arrows Minions Goblin Gang Wizard

Defense Synergies 4 6

Arrows
Knight Tesla
Knight
Minions Goblin Gang Tesla Arrows Wizard
Minions
Knight Tesla
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Arrows Minions Wizard
Elite Barbarians
Wizard
Wizard
Knight Tesla Elite Barbarians
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Wizard
Elite Barbarians Knight Minions Goblin Gang Tesla
Goblin Gang Tesla Knight Minions Elite Barbarians
Tesla Elite Barbarians Knight Minions Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Minions Tesla
Minions Tesla Arrows Goblin Gang Wizard
Arrows Tesla
Tesla Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tesla
Minions Goblin Gang Arrows Knight Tesla Wizard
Arrows Minions Tesla Goblin Gang Wizard
Tesla Knight Minions Goblin Gang Elite Barbarians Wizard
Wizard Arrows Minions Goblin Gang Tesla
Elite Barbarians Knight Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians
Tesla Wizard Arrows Knight Minions Goblin Gang Elite Barbarians
Arrows Tesla Knight Minions Goblin Gang Elite Barbarians Wizard
Arrows Wizard Knight Minions Tesla
Tesla Elite Barbarians
Goblin Gang Wizard Arrows Knight Minions Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Elite Barbarians
Arrows Knight Goblin Gang Tesla Elite Barbarians Wizard
Goblin Gang Knight Minions Elite Barbarians
Goblin Gang Knight Tesla Elite Barbarians
Knight Goblin Gang Tesla Elite Barbarians
Arrows Wizard Minions Goblin Gang Tesla
Goblin Gang Knight Minions Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Knight Minions Elite Barbarians
Goblin Gang Tesla
Knight Minions Tesla Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Elite Barbarians Knight Minions
Arrows Minions Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Elite Barbarians
Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Minions Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Minions Goblin Gang
Arrows Wizard
Arrows
Knight Goblin Gang Wizard
Arrows Wizard
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians

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