My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Wall Breakers Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Wall Breakers Guards Giant Skeleton
Giant Snowball
Minion Horde Three Musketeers Wall Breakers Guards
Zap
Minion Horde Three Musketeers Wall Breakers Guards
Barbarian Barrel
Three Musketeers Wall Breakers Guards Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Three Musketeers Wall Breakers Guards Giant Skeleton
Earthquake
Guards
Arrows
Minion Horde Wall Breakers Guards
Royal Delivery
Minion Horde Mini P.E.K.K.A Three Musketeers Wall Breakers Guards Giant Skeleton Magic Archer
Fireball
Minion Horde Three Musketeers Wall Breakers Magic Archer
Poison
Minion Horde Three Musketeers Guards Magic Archer
Lightning
Mini P.E.K.K.A Three Musketeers Magic Archer
Rocket
Minion Horde Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Mini P.E.K.K.A Magic Archer Minion Horde Giant Skeleton Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Guards Mini P.E.K.K.A Magic Archer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Mini P.E.K.K.A
Giant Skeleton Lightning Magic Archer
Three Musketeers
Guards
Wall Breakers
Guards
Three Musketeers
Giant Skeleton
Minion Horde Mini P.E.K.K.A Lightning Magic Archer
Lightning
Mini P.E.K.K.A Giant Skeleton
Magic Archer
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 5

Minion Horde
Mini P.E.K.K.A
Guards Magic Archer
Three Musketeers
Wall Breakers
Guards
Mini P.E.K.K.A Giant Skeleton Magic Archer
Giant Skeleton
Guards Magic Archer
Lightning
Magic Archer
Mini P.E.K.K.A Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Magic Archer
Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Giant Skeleton Lightning
Minion Horde Mini P.E.K.K.A Three Musketeers Guards
Lightning Mini P.E.K.K.A Giant Skeleton
Guards Magic Archer
Minion Horde Three Musketeers Lightning Magic Archer
Lightning Giant Skeleton Magic Archer
Minion Horde Mini P.E.K.K.A Three Musketeers
Guards Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Guards Giant Skeleton Magic Archer
Minion Horde Three Musketeers Magic Archer
Minion Horde Mini P.E.K.K.A Three Musketeers Guards Giant Skeleton Lightning
Three Musketeers Minion Horde Mini P.E.K.K.A Guards Magic Archer
Mini P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Lightning
Minion Horde Three Musketeers Mini P.E.K.K.A
Minion Horde Three Musketeers Guards Magic Archer
Guards Giant Skeleton Magic Archer
Mini P.E.K.K.A Three Musketeers
Minion Horde Mini P.E.K.K.A Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Lightning Magic Archer
Guards Giant Skeleton Minion Horde Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Guards Giant Skeleton Lightning Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A Three Musketeers Guards
Minion Horde Three Musketeers Magic Archer
Mini P.E.K.K.A Guards Minion Horde Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Lightning Mini P.E.K.K.A Magic Archer
Minion Horde Three Musketeers Guards
Minion Horde Mini P.E.K.K.A Guards Giant Skeleton
Lightning Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Minion Horde Three Musketeers Guards
Minion Horde Three Musketeers Magic Archer
Guards Minion Horde Mini P.E.K.K.A Three Musketeers Giant Skeleton Lightning Magic Archer
Minion Horde Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Minion Horde Guards Giant Skeleton
Magic Archer
Lightning Minion Horde Giant Skeleton Magic Archer
Lightning Guards Giant Skeleton
Minion Horde Magic Archer
Minion Horde Magic Archer
Minion Horde Magic Archer
Lightning Magic Archer
Lightning
Lightning Minion Horde Mini P.E.K.K.A Three Musketeers Guards
Lightning Minion Horde Magic Archer
Lightning Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Minion Horde Magic Archer
Lightning Magic Archer
Lightning Minion Horde Three Musketeers Magic Archer
Lightning Magic Archer Minion Horde Three Musketeers
Lightning Three Musketeers
Minion Horde Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Minion Horde Giant Skeleton Magic Archer
Lightning
Lightning
Lightning Minion Horde
Magic Archer
Minion Horde
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Minion Horde Magic Archer
Lightning Minion Horde Guards
Lightning Minion Horde Mini P.E.K.K.A
Lightning Minion Horde Magic Archer
Lightning Minion Horde Magic Archer
Minion Horde Giant Skeleton
Lightning Magic Archer
Minion Horde Lightning Guards Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Minion Horde Mini P.E.K.K.A Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Giant Skeleton
Minion Horde Three Musketeers
Minion Horde Guards Giant Skeleton Lightning Magic Archer
Lightning Magic Archer
Lightning Giant Skeleton Magic Archer

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