My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Graveyard
Giant Snowball
Fire Spirit Royal Recruits Electro Dragon Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Royal Recruits Royal Ghost Magic Archer Graveyard
The Log
Fire Spirit Royal Recruits Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Royal Recruits Graveyard
Royal Delivery
Fire Spirit Royal Recruits Electro Dragon Royal Ghost Magic Archer Graveyard
Fireball
Electro Dragon Magic Archer
Poison
Royal Recruits Electro Dragon Magic Archer Graveyard
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Dragon Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Royal Ghost Magic Archer Electro Dragon Graveyard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Royal Ghost Magic Archer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Royal Recruits
Giant Snowball
Graveyard Fire Spirit Electro Dragon Royal Ghost Magic Archer Mega Knight
Royal Recruits
Fire Spirit Electro Dragon Royal Ghost Magic Archer Graveyard
Electro Dragon
Giant Snowball Royal Recruits Magic Archer Graveyard Mega Knight
Royal Ghost
Giant Snowball Royal Recruits Magic Archer Mega Knight
Magic Archer
Giant Snowball Royal Recruits Electro Dragon Royal Ghost Mega Knight
Graveyard
Giant Snowball Royal Recruits Electro Dragon Mega Knight
Mega Knight
Giant Snowball Electro Dragon Royal Ghost Magic Archer Graveyard

Defense Synergies 1 8

Fire Spirit
Giant Snowball Royal Recruits
Giant Snowball
Mega Knight Fire Spirit Royal Recruits Electro Dragon Royal Ghost Magic Archer
Royal Recruits
Fire Spirit Giant Snowball
Electro Dragon
Giant Snowball
Royal Ghost
Giant Snowball Mega Knight
Magic Archer
Giant Snowball Mega Knight
Graveyard
Mega Knight
Giant Snowball Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon Magic Archer
Royal Recruits Electro Dragon Mega Knight
Mega Knight Fire Spirit Giant Snowball Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Mega Knight
Royal Recruits Mega Knight
Fire Spirit Giant Snowball Electro Dragon Royal Ghost Magic Archer Mega Knight
Giant Snowball Fire Spirit Electro Dragon Magic Archer
Royal Recruits Electro Dragon Magic Archer Mega Knight
Royal Recruits
Fire Spirit Giant Snowball Royal Recruits Royal Ghost Mega Knight
Giant Snowball Royal Recruits Electro Dragon Royal Ghost Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
Royal Recruits Mega Knight Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Mega Knight Giant Snowball Royal Recruits Electro Dragon Royal Ghost Magic Archer
Royal Recruits Mega Knight
Giant Snowball Royal Recruits Mega Knight
Mega Knight Royal Recruits Electro Dragon
Fire Spirit Mega Knight Giant Snowball Royal Recruits Electro Dragon Royal Ghost Magic Archer
Giant Snowball Fire Spirit Royal Recruits Electro Dragon Royal Ghost Magic Archer Mega Knight
Royal Recruits
Royal Recruits Royal Ghost Mega Knight Fire Spirit Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Giant Snowball Royal Ghost
Giant Snowball Electro Dragon Royal Ghost Magic Archer Mega Knight
Royal Recruits Mega Knight Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Giant Snowball Magic Archer
Royal Recruits
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Mega Knight Giant Snowball
Royal Recruits Mega Knight
Royal Recruits Electro Dragon Magic Archer Mega Knight
Royal Recruits Electro Dragon Magic Archer
Mega Knight Giant Snowball Royal Recruits Electro Dragon Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Electro Dragon Royal Ghost
Giant Snowball Electro Dragon Royal Ghost Magic Archer
Electro Dragon Magic Archer
Royal Recruits
Fire Spirit Giant Snowball Magic Archer Mega Knight
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Fire Spirit Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Royal Recruits Electro Dragon Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Fire Spirit Giant Snowball Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Royal Recruits Electro Dragon Mega Knight
Giant Snowball
Fire Spirit Giant Snowball Electro Dragon Magic Archer Mega Knight
Fire Spirit Giant Snowball Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball
Giant Snowball Royal Recruits Electro Dragon
Giant Snowball Fire Spirit Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Royal Ghost Magic Archer
Giant Snowball Electro Dragon Magic Archer Mega Knight
Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
Mega Knight
Giant Snowball Magic Archer
Fire Spirit Royal Recruits Electro Dragon Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
Giant Snowball
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Giant Snowball Royal Recruits Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Royal Recruits Royal Ghost Magic Archer Mega Knight

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