My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Ice Wizard Royal Ghost Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Fisherman Ram Rider
Giant Snowball
Spear Goblins Miner Fisherman Ram Rider
Zap
Spear Goblins Fisherman Ram Rider
Barbarian Barrel
Spear Goblins Wizard Ice Wizard Royal Ghost
The Log
Spear Goblins Fisherman Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard Miner Ice Wizard Royal Ghost Fisherman Ram Rider
Fireball
Wizard Ice Wizard Fisherman Ram Rider
Poison
Spear Goblins Wizard Ice Wizard Fisherman
Lightning
Wizard Ice Wizard Fisherman Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Miner Ice Wizard Royal Ghost Fisherman Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Miner Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Ghost Ram Rider
Wizard
Rage Miner Royal Ghost Ram Rider
Rage
Wizard
Miner
Spear Goblins Wizard Royal Ghost
Ice Wizard
Fisherman Ram Rider
Royal Ghost
Spear Goblins Wizard Miner Fisherman Ram Rider
Fisherman
Ice Wizard Royal Ghost Ram Rider
Ram Rider
Spear Goblins Wizard Ice Wizard Royal Ghost Fisherman

Defense Synergies 0 6

Spear Goblins
Ice Wizard Royal Ghost
Wizard
Ice Wizard Royal Ghost
Rage
Miner
Ice Wizard
Spear Goblins Wizard Fisherman
Royal Ghost
Spear Goblins Wizard
Fisherman
Ice Wizard Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Ram Rider
Ice Wizard Fisherman Ram Rider
Fisherman Ram Rider Ice Wizard
Ice Wizard Fisherman Ram Rider
Spear Goblins Ice Wizard Royal Ghost
Ram Rider Spear Goblins Wizard Ice Wizard
Ram Rider
Ice Wizard Fisherman
Spear Goblins Miner Ice Wizard Royal Ghost Fisherman
Ice Wizard Spear Goblins Wizard Royal Ghost Fisherman Ram Rider
Spear Goblins Wizard Ice Wizard Ram Rider
Wizard Ice Wizard Ram Rider
Wizard Royal Ghost
Ram Rider
Fisherman Ram Rider
Wizard Fisherman
Spear Goblins Wizard Ice Wizard Royal Ghost Fisherman Ram Rider
Wizard Spear Goblins Ice Wizard Royal Ghost Fisherman Ram Rider
Fisherman Ram Rider
Wizard Royal Ghost Spear Goblins Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost Fisherman
Wizard Miner Royal Ghost Fisherman
Spear Goblins Fisherman Ram Rider
Fisherman Ram Rider
Fisherman Ram Rider
Wizard Ice Wizard Ram Rider
Spear Goblins Ice Wizard Ram Rider
Fisherman
Spear Goblins
Wizard Ram Rider
Wizard
Spear Goblins Fisherman
Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Miner Ice Wizard Royal Ghost Fisherman Ram Rider
Miner
Wizard
Wizard Spear Goblins Ice Wizard Ram Rider
Wizard
Wizard Ice Wizard Ram Rider
Miner Wizard Fisherman Ram Rider
Fisherman
Miner Wizard Fisherman Ram Rider
Wizard
Miner Fisherman
Fisherman
Fisherman
Spear Goblins Wizard
Wizard
Fisherman
Wizard Fisherman
Wizard Miner
Wizard
Fisherman
Wizard Ice Wizard
Fisherman
Miner Wizard Ice Wizard Royal Ghost Fisherman Ram Rider
Wizard Miner Fisherman Ram Rider
Miner Fisherman
Wizard Ice Wizard
Wizard
Wizard Miner
Wizard
Spear Goblins
Wizard Ice Wizard Ram Rider
Miner Wizard
Wizard
Miner Royal Ghost

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