My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Goblin Giant Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Goblin Giant Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Goblin Giant Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Phoenix Ram Rider
Giant Snowball
Goblin Gang Flying Machine Ram Rider
Zap
Goblin Gang Flying Machine Goblin Giant Ram Rider
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Wizard Ram Rider
Fireball
Goblin Gang Flying Machine Wizard Ram Rider
Poison
Goblin Gang Flying Machine Wizard Phoenix
Lightning
Wizard Phoenix Ram Rider
Rocket
Wizard Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Flying Machine Phoenix Wizard Ram Rider Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Flying Machine Phoenix

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant
Fireball
Goblin Giant Ram Rider
Flying Machine
Goblin Giant Ram Rider
Wizard
Goblin Giant Ram Rider
Rocket
Goblin Giant
Fireball Goblin Gang Flying Machine Wizard
Phoenix
Ram Rider
Fireball Flying Machine Wizard

Defense Synergies 1 2

Goblin Gang
Flying Machine
Fireball
Goblin Giant Ram Rider
Flying Machine
Goblin Gang
Wizard
Rocket
Goblin Giant
Fireball
Phoenix
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Flying Machine Wizard Goblin Giant Ram Rider
Goblin Gang Flying Machine Phoenix Ram Rider
Goblin Gang Rocket Ram Rider
Goblin Gang Phoenix Ram Rider
Fireball Rocket
Goblin Gang Fireball Flying Machine
Rocket Ram Rider Goblin Gang Fireball Flying Machine Wizard Phoenix
Rocket Fireball Flying Machine Goblin Giant Phoenix Ram Rider
Goblin Gang Phoenix
Goblin Gang Phoenix
Goblin Gang Fireball Flying Machine Wizard Goblin Giant Ram Rider
Goblin Gang Fireball Flying Machine Wizard Phoenix Ram Rider
Goblin Gang Fireball Flying Machine Wizard Rocket Ram Rider
Fireball Wizard Rocket Goblin Gang
Goblin Gang Phoenix Ram Rider
Rocket Goblin Gang Fireball Ram Rider
Wizard Goblin Gang Fireball
Fireball Goblin Gang Flying Machine Wizard Ram Rider
Wizard Fireball Flying Machine Ram Rider
Phoenix Ram Rider
Goblin Gang Wizard Fireball Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Flying Machine Wizard Rocket Phoenix
Goblin Gang Rocket Goblin Giant Ram Rider
Goblin Gang Rocket Fireball Goblin Giant Phoenix Ram Rider
Goblin Gang Goblin Giant Phoenix Ram Rider
Fireball Wizard Rocket Goblin Gang Flying Machine Goblin Giant Ram Rider
Goblin Gang Rocket Fireball Flying Machine Goblin Giant Phoenix Ram Rider
Goblin Giant Phoenix
Rocket Fireball Flying Machine Phoenix
Goblin Gang Goblin Giant Phoenix
Flying Machine Phoenix
Rocket Fireball Goblin Giant Phoenix
Rocket Goblin Gang Fireball Wizard Goblin Giant Ram Rider
Wizard Fireball Flying Machine
Goblin Gang Phoenix Fireball Flying Machine Rocket Goblin Giant
Fireball Flying Machine Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Rocket
Fireball Flying Machine Ram Rider
Rocket Fireball Flying Machine Goblin Giant
Fireball Flying Machine Rocket
Fireball Wizard Rocket
Fireball Wizard Flying Machine Rocket Goblin Giant Ram Rider
Flying Machine Wizard
Fireball Flying Machine Wizard Ram Rider
Fireball Flying Machine Wizard Ram Rider
Rocket Goblin Gang Fireball
Rocket Fireball Flying Machine Wizard Ram Rider
Fireball Flying Machine Wizard Rocket
Flying Machine Rocket Fireball
Fireball Flying Machine Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Flying Machine Wizard
Rocket Fireball Flying Machine Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball Flying Machine
Fireball Wizard
Fireball Flying Machine Wizard Ram Rider
Fireball Flying Machine Wizard Ram Rider
Fireball Rocket
Fireball Flying Machine Wizard
Rocket Fireball Flying Machine Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Goblin Gang Fireball Flying Machine Rocket
Fireball Rocket Flying Machine Wizard Ram Rider
Fireball
Fireball Goblin Gang Flying Machine Wizard Rocket
Fireball Flying Machine Wizard
Rocket Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Rocket
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket Goblin Giant

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