My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Wizard Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Wizard Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Giant Barbarian Barrel Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Phoenix Night Witch
Giant Snowball
Flying Machine Guards Night Witch
Zap
Flying Machine Guards Night Witch
Barbarian Barrel
Rascals Wizard Guards Night Witch
The Log
Rascals Guards
Earthquake
Guards
Arrows
Rascals Flying Machine Guards Night Witch
Royal Delivery
Rascals Flying Machine Wizard Guards Night Witch
Fireball
Rascals Flying Machine Wizard Night Witch
Poison
Rascals Flying Machine Wizard Guards Phoenix Night Witch
Lightning
Wizard Phoenix Night Witch
Rocket
Rascals Wizard Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Flying Machine Phoenix Night Witch Rascals Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Guards Flying Machine Phoenix

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Flying Machine
Flying Machine
Rascals Giant Barbarian Barrel
Giant
Barbarian Barrel Night Witch Flying Machine Wizard Guards
Wizard
Giant
Barbarian Barrel
Giant Flying Machine
Guards
Giant
Phoenix
Night Witch
Giant

Defense Synergies 0 7

Rascals
Barbarian Barrel
Flying Machine
Barbarian Barrel Guards
Giant
Wizard
Barbarian Barrel Guards
Barbarian Barrel
Rascals Flying Machine Wizard Guards Night Witch
Guards
Flying Machine Wizard Barbarian Barrel
Phoenix
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Barbarian Barrel
Rascals Flying Machine Phoenix Night Witch
Rascals Night Witch
Night Witch Rascals Guards Phoenix
Barbarian Barrel
Barbarian Barrel Rascals Flying Machine Guards Night Witch
Rascals Flying Machine Wizard Phoenix Night Witch
Rascals Flying Machine Barbarian Barrel Phoenix
Rascals Phoenix Night Witch
Guards Rascals Barbarian Barrel Phoenix Night Witch
Guards Rascals Flying Machine Wizard Barbarian Barrel Night Witch
Rascals Flying Machine Wizard Phoenix Night Witch
Night Witch Rascals Flying Machine Wizard Guards
Wizard Rascals Barbarian Barrel Guards Night Witch
Rascals Phoenix
Rascals
Wizard Rascals Night Witch
Rascals Flying Machine Wizard Barbarian Barrel Guards Night Witch
Wizard Barbarian Barrel Rascals Flying Machine Guards
Phoenix
Rascals Wizard Flying Machine Barbarian Barrel Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Barbarian Barrel
Flying Machine Wizard Barbarian Barrel Phoenix
Guards Rascals
Guards Rascals Barbarian Barrel Phoenix Night Witch
Rascals Guards Phoenix Night Witch
Wizard Rascals Flying Machine
Rascals Guards Flying Machine Phoenix Night Witch
Rascals Phoenix
Flying Machine Barbarian Barrel Phoenix
Guards Phoenix
Rascals Flying Machine Guards Phoenix
Guards Phoenix
Rascals Wizard Guards Night Witch
Wizard Rascals Flying Machine
Rascals Guards Phoenix Flying Machine Barbarian Barrel Night Witch
Rascals Flying Machine Wizard Barbarian Barrel Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine Barbarian Barrel Guards
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Rascals Flying Machine Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Flying Machine
Flying Machine Wizard
Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard
Guards Night Witch
Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard Barbarian Barrel
Barbarian Barrel
Night Witch
Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard Barbarian Barrel
Night Witch
Wizard
Flying Machine Barbarian Barrel
Wizard Barbarian Barrel
Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard
Barbarian Barrel
Flying Machine Wizard Night Witch
Flying Machine Wizard Guards
Night Witch
Wizard Night Witch
Wizard
Flying Machine Barbarian Barrel Guards Night Witch
Flying Machine Wizard
Barbarian Barrel
Rascals Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Rascals Flying Machine Guards
Flying Machine
Flying Machine Barbarian Barrel

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