My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Giant Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Wizard Guards Mother Witch
Fireball
Flying Machine Wizard Mother Witch
Poison
Flying Machine Wizard Guards Mother Witch
Lightning
Ice Golem Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Earthquake Guards Flying Machine Mother Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Earthquake Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Earthquake Mother Witch
Ice Golem
Flying Machine Mother Witch
Earthquake
Giant Arrows Mother Witch
Flying Machine
Ice Golem Giant
Giant
Arrows Earthquake Flying Machine Wizard Guards Mother Witch
Wizard
Giant
Guards
Giant
Mother Witch
Arrows Ice Golem Earthquake Giant

Defense Synergies 0 10

Arrows
Ice Golem Mother Witch
Ice Golem
Arrows Earthquake Flying Machine Wizard Guards Mother Witch
Earthquake
Ice Golem
Flying Machine
Ice Golem Guards
Giant
Wizard
Ice Golem Guards
Guards
Ice Golem Flying Machine Wizard Mother Witch
Mother Witch
Arrows Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Flying Machine Wizard
Flying Machine
Guards
Arrows Earthquake
Arrows Earthquake Flying Machine Guards Mother Witch
Arrows Flying Machine Wizard
Earthquake Arrows Ice Golem Flying Machine
Guards Ice Golem
Guards Mother Witch Arrows Ice Golem Earthquake Flying Machine Wizard
Arrows Flying Machine Wizard
Earthquake Flying Machine Wizard Guards
Wizard Arrows Earthquake Guards
Wizard Arrows
Arrows Flying Machine Wizard Guards
Arrows Earthquake Wizard Ice Golem Flying Machine Guards Mother Witch
Wizard Arrows Earthquake Flying Machine Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem
Arrows Ice Golem Flying Machine Wizard
Guards Ice Golem
Guards Ice Golem
Guards
Arrows Wizard Mother Witch Ice Golem Flying Machine
Guards Ice Golem Flying Machine
Ice Golem Flying Machine
Guards
Flying Machine Guards
Arrows Guards
Ice Golem Wizard Guards
Wizard Flying Machine
Guards Ice Golem Flying Machine
Arrows Ice Golem Earthquake Flying Machine Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem Flying Machine Guards
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Ice Golem Flying Machine Guards
Wizard Arrows Earthquake
Arrows Wizard Mother Witch Ice Golem Flying Machine
Arrows Earthquake Flying Machine Wizard
Arrows Earthquake Ice Golem Flying Machine Wizard
Arrows Flying Machine Wizard
Guards
Arrows Earthquake Flying Machine Wizard
Arrows Flying Machine Wizard
Earthquake Flying Machine Ice Golem
Earthquake Arrows Flying Machine
Earthquake Arrows Ice Golem Flying Machine
Earthquake Arrows Flying Machine Wizard
Earthquake Arrows Flying Machine Wizard
Arrows Earthquake
Arrows Earthquake Flying Machine Wizard
Arrows Earthquake Flying Machine Wizard Mother Witch
Earthquake
Arrows Wizard
Earthquake Arrows Flying Machine
Arrows Ice Golem Earthquake Mother Witch Wizard
Arrows Earthquake Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Arrows Ice Golem Flying Machine Wizard Mother Witch
Flying Machine Wizard Guards
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Flying Machine Guards
Arrows Flying Machine Wizard
Arrows
Flying Machine Wizard
Arrows Ice Golem Earthquake Flying Machine Wizard
Arrows
Flying Machine
Flying Machine Guards
Flying Machine
Flying Machine

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