My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Prince Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Prince Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Bandit Skeleton King
Giant Snowball
Goblins Battle Ram Skeleton King
Zap
Goblins Firecracker Battle Ram Prince Bandit Skeleton King
Barbarian Barrel
Goblins Firecracker Battle Ram Bandit Electro Wizard Skeleton King
The Log
Goblins Firecracker Battle Ram Prince Bandit Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Goblins Firecracker Skeleton King
Royal Delivery
Goblins Firecracker Battle Ram Prince Bandit Electro Wizard Skeleton King
Fireball
Firecracker Battle Ram Bandit Electro Wizard Skeleton King
Poison
Firecracker Electro Wizard Skeleton King
Lightning
Battle Ram Prince Bandit Electro Wizard Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Bandit Battle Ram Poison Electro Wizard Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Firecracker Bandit Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Firecracker
Battle Ram Prince Bandit
Battle Ram
Poison Bandit Goblins Firecracker Electro Wizard
Poison
Battle Ram Prince
Prince
Firecracker Poison Electro Wizard
Bandit
Battle Ram Firecracker Electro Wizard
Electro Wizard
Battle Ram Prince Bandit
Skeleton King

Defense Synergies 0 10

Goblins
Firecracker Poison Bandit Electro Wizard
Firecracker
Goblins Prince Bandit Electro Wizard
Battle Ram
Poison
Goblins Electro Wizard
Prince
Firecracker Electro Wizard
Bandit
Goblins Firecracker Electro Wizard
Electro Wizard
Goblins Firecracker Poison Prince Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Goblins Firecracker Prince Bandit Electro Wizard
Prince Goblins Bandit Electro Wizard
Prince Goblins Firecracker Bandit Electro Wizard Skeleton King
Firecracker Poison Prince
Goblins Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Poison
Poison Bandit Electro Wizard
Goblins Prince Skeleton King
Goblins Firecracker Prince Bandit Electro Wizard
Goblins Poison Electro Wizard Firecracker Bandit Skeleton King
Firecracker Poison Electro Wizard
Prince Bandit Electro Wizard
Goblins Firecracker Poison Prince Electro Wizard Skeleton King
Prince Bandit Electro Wizard Skeleton King
Prince Bandit Electro Wizard
Goblins Firecracker Poison Prince Electro Wizard
Goblins Firecracker Prince Bandit Electro Wizard
Poison Firecracker Bandit Electro Wizard
Prince Electro Wizard
Goblins Firecracker Poison Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince Bandit Electro Wizard
Poison Bandit Electro Wizard Firecracker Prince
Bandit Goblins Prince Electro Wizard
Prince Bandit Electro Wizard
Prince Bandit
Firecracker Poison Electro Wizard
Prince Goblins Bandit Electro Wizard
Prince
Electro Wizard Goblins Firecracker Poison Prince Bandit
Prince
Poison Prince Electro Wizard
Prince Bandit Skeleton King
Firecracker
Electro Wizard Goblins Firecracker Poison Prince Skeleton King
Poison Firecracker Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit Electro Wizard
Poison Bandit
Firecracker Poison Prince
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Goblins Poison Prince Electro Wizard
Firecracker Poison Prince Bandit Electro Wizard
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison Prince
Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Firecracker Poison Prince Bandit Electro Wizard
Firecracker Poison
Poison Prince
Poison
Prince
Poison
Firecracker Poison
Firecracker Poison Bandit Electro Wizard
Poison Prince Bandit
Poison Firecracker Bandit
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Bandit
Firecracker Poison Electro Wizard
Prince
Firecracker Poison
Electro Wizard Prince Bandit
Poison Firecracker Electro Wizard
Poison Firecracker Prince Electro Wizard
Firecracker Poison Skeleton King
Poison
Firecracker Prince
Firecracker Poison Electro Wizard Skeleton King
Firecracker Poison Electro Wizard
Poison Firecracker Prince Bandit Electro Wizard

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