My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards
Giant Snowball
Skeletons Bats Guards
Zap
Skeletons Bats Firecracker Guards
Barbarian Barrel
Skeletons Electro Spirit Firecracker Guards
The Log
Skeletons Electro Spirit Firecracker Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Electro Spirit Bats Firecracker Guards
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Battle Healer Guards
Fireball
Firecracker Battle Healer
Poison
Bats Firecracker Battle Healer Guards
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Healer Guards Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Zap Firecracker Guards Battle Healer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Zap

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Golem
Bats
Zap Firecracker Battle Healer Golem
Zap
Firecracker Electro Spirit Bats Battle Healer Guards Golem
Firecracker
Zap Bats Battle Healer Golem
Battle Healer
Bats Zap Firecracker Golem
Guards
Zap
Golem
Electro Spirit Bats Zap Firecracker Battle Healer

Defense Synergies 0 14

Skeletons
Electro Spirit Bats Zap Firecracker Battle Healer
Electro Spirit
Skeletons Zap
Bats
Skeletons Zap Firecracker Battle Healer
Zap
Skeletons Electro Spirit Bats Firecracker Battle Healer Guards
Firecracker
Skeletons Bats Zap Battle Healer Guards
Battle Healer
Skeletons Bats Zap Firecracker
Guards
Zap Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeletons Bats Zap Firecracker Battle Healer
Skeletons Bats
Skeletons Bats Firecracker Guards
Firecracker Battle Healer
Skeletons Electro Spirit Bats Zap Firecracker Guards
Bats Electro Spirit Zap Firecracker
Electro Spirit Zap Battle Healer
Skeletons
Guards Skeletons Firecracker Battle Healer
Bats Guards Skeletons Electro Spirit Zap Firecracker
Bats Zap Firecracker
Skeletons Bats Zap Battle Healer Guards
Electro Spirit Bats Zap Firecracker Guards
Zap
Skeletons Bats Firecracker
Electro Spirit Bats Zap Firecracker Battle Healer Guards
Zap Electro Spirit Bats Firecracker Battle Healer Guards
Electro Spirit Bats Firecracker Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap Battle Healer
Zap Firecracker Battle Healer
Guards Skeletons Bats Zap Battle Healer
Guards Bats Zap Battle Healer
Skeletons Battle Healer Guards
Firecracker Skeletons Electro Spirit Bats Zap
Guards Skeletons Bats Battle Healer
Battle Healer
Zap Skeletons Electro Spirit Bats Firecracker
Skeletons Guards
Bats Guards
Zap Guards
Skeletons Guards
Firecracker
Guards Skeletons Electro Spirit Bats Zap Firecracker Battle Healer
Bats Electro Spirit Zap Firecracker Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker
Firecracker Electro Spirit Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker Guards
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Bats Guards
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Bats Firecracker Guards
Firecracker Bats Zap
Zap Firecracker

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