My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Ice Wizard
The Log
Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Ice Wizard
Fireball
Firecracker Tombstone Hog Rider Ice Wizard
Poison
Firecracker Tombstone Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Tombstone Tornado Ice Wizard Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Tombstone

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Tornado P.E.K.K.A Ice Wizard
Firecracker
Zap Hog Rider Mirror Tornado P.E.K.K.A
Tombstone
Hog Rider
Zap Firecracker Mirror Tornado
Mirror
Zap Firecracker Hog Rider Tornado
Tornado
Zap P.E.K.K.A Firecracker Hog Rider Mirror Ice Wizard
P.E.K.K.A
Zap Tornado Firecracker Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 4 14

Zap
Mirror Firecracker Tombstone Tornado P.E.K.K.A Ice Wizard
Firecracker
Zap Tombstone Mirror Tornado P.E.K.K.A Ice Wizard
Tombstone
Zap Firecracker Mirror Ice Wizard
Hog Rider
Mirror
Zap Tornado Firecracker Tombstone Ice Wizard
Tornado
Mirror P.E.K.K.A Ice Wizard Zap Firecracker
P.E.K.K.A
Tornado Zap Firecracker Ice Wizard
Ice Wizard
Tornado Zap Firecracker Tombstone Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
P.E.K.K.A Zap Firecracker Tombstone Ice Wizard
Tornado P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Firecracker Tombstone Ice Wizard
Firecracker Tombstone Tornado P.E.K.K.A
Tornado Zap Firecracker Ice Wizard
Tornado Zap Firecracker Tombstone Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Tombstone Tornado Ice Wizard
Tornado Firecracker Ice Wizard
Ice Wizard Zap Firecracker Tombstone Tornado
Zap Firecracker Tornado Ice Wizard
Tombstone P.E.K.K.A Zap Ice Wizard
Zap Firecracker Tombstone Tornado P.E.K.K.A
P.E.K.K.A Tombstone
Tornado Zap P.E.K.K.A
Firecracker Tombstone Tornado P.E.K.K.A
Tombstone Zap Firecracker Tornado Ice Wizard
Zap Tornado Firecracker Tombstone Ice Wizard
P.E.K.K.A Tornado
Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A
Zap Firecracker
Tombstone P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Tombstone
Firecracker Zap Tornado Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tombstone Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap Tornado
P.E.K.K.A Tombstone
Firecracker
Tombstone Zap Firecracker Tornado P.E.K.K.A
Zap Firecracker P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Ice Wizard
Firecracker
Zap Firecracker
Firecracker Zap Tornado Ice Wizard
Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Tornado
Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Ice Wizard
Firecracker Zap Tornado Ice Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Tombstone
Zap Firecracker Tornado Ice Wizard
Firecracker
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado

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