My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Miner
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Miner Mini P.E.K.K.A Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Miner Mini P.E.K.K.A Witch
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Miner
Firecracker
Zap Miner Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Electro Giant
Witch
Zap P.E.K.K.A Miner
P.E.K.K.A
Zap Arrows Firecracker Witch
Electro Giant
Mini P.E.K.K.A
Miner
Zap Firecracker Arrows Witch

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Firecracker Witch P.E.K.K.A Miner
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Witch Electro Giant
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker
Electro Giant
Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Witch
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A Electro Giant
Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Miner
Witch Zap Arrows Firecracker Electro Giant
Arrows Zap Firecracker Witch
Mini P.E.K.K.A P.E.K.K.A Zap Witch
Zap Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A Electro Giant
Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Zap Firecracker Witch
Zap Arrows Witch Firecracker
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A Electro Giant
Zap Arrows Firecracker Mini P.E.K.K.A Miner
P.E.K.K.A Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Witch
Arrows Firecracker Electro Giant Zap Witch
Mini P.E.K.K.A P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Arrows Electro Giant
Mini P.E.K.K.A P.E.K.K.A Witch
Firecracker Witch Electro Giant
Witch Electro Giant Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Miner
Arrows Miner
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Miner Zap Firecracker
Mini P.E.K.K.A
Firecracker Miner Zap Arrows
Zap Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Witch Electro Giant Miner
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Giant Witch
Witch
Arrows Firecracker Miner Zap Witch
Zap Arrows Witch Miner
Miner Zap Arrows Firecracker
Zap Arrows Firecracker Witch Electro Giant
Zap Firecracker Witch Electro Giant
Mini P.E.K.K.A
Zap Arrows Miner
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Miner Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows Electro Giant
Firecracker P.E.K.K.A
Zap Electro Giant Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Electro Giant Miner

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