My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Wizard Executioner
The Log
Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Wizard Executioner P.E.K.K.A
Fireball
Firecracker Elite Barbarians Elixir Golem Wizard Executioner
Poison
Firecracker Elixir Golem Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Tornado Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Elixir Golem
Firecracker
Elixir Golem Elite Barbarians Tornado P.E.K.K.A
Elite Barbarians
Arrows Firecracker Wizard
Elixir Golem
Firecracker Arrows Wizard Tornado Executioner
Wizard
Tornado Elite Barbarians Elixir Golem P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Firecracker Elixir Golem
Executioner
Tornado Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Tornado Firecracker Wizard Executioner

Defense Synergies 3 6

Arrows
Tornado P.E.K.K.A
Firecracker
Tornado P.E.K.K.A
Elite Barbarians
Wizard
Elixir Golem
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Arrows Firecracker
Executioner
Tornado
P.E.K.K.A
Tornado Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Elite Barbarians P.E.K.K.A Firecracker Executioner
Tornado P.E.K.K.A Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Firecracker
Arrows Firecracker Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Firecracker Executioner
Tornado Arrows Firecracker Wizard Executioner
Arrows P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker
Executioner Arrows Firecracker Wizard Tornado
Arrows Executioner Firecracker Wizard Tornado
P.E.K.K.A Elite Barbarians Wizard
Wizard Executioner Arrows Firecracker Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Elite Barbarians P.E.K.K.A
Wizard Arrows Firecracker Elite Barbarians Tornado Executioner P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard Tornado Executioner
Arrows Wizard Tornado Executioner Firecracker
P.E.K.K.A Elite Barbarians Tornado
Wizard Arrows Firecracker Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard Executioner
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Executioner
Arrows Firecracker Wizard Executioner Tornado
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard Executioner
Wizard Firecracker Executioner
Elite Barbarians Firecracker Tornado Executioner P.E.K.K.A
Arrows Executioner Firecracker Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Executioner
Arrows
Arrows Firecracker
Wizard Executioner Arrows Firecracker
Arrows Firecracker Wizard Executioner Tornado
Arrows Firecracker Wizard Tornado Executioner
Arrows Firecracker Wizard Tornado Executioner
Arrows Firecracker Wizard Tornado
Elite Barbarians Tornado
Firecracker Arrows Wizard Tornado
Arrows Firecracker Wizard Tornado Executioner
Firecracker Elite Barbarians Executioner
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Tornado
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Firecracker Tornado Wizard Executioner
Arrows Firecracker Wizard Tornado Executioner
Arrows Wizard Tornado
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Wizard Tornado Executioner
Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard Tornado Executioner
Arrows
Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Tornado
Firecracker Elite Barbarians Executioner P.E.K.K.A
Firecracker Elite Barbarians Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner

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