My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Tesla Wizard Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Tesla Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Wizard Royal Hogs
Fireball
Goblin Gang Firecracker Tesla Wizard Royal Hogs
Poison
Goblin Gang Firecracker Wizard Royal Hogs
Lightning
Tesla Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Void Tesla Golden Knight Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Void Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs
Firecracker
Goblin Gang Royal Hogs Mega Knight
Tesla
Wizard
Royal Hogs Mega Knight
Royal Hogs
Goblin Gang Firecracker Wizard Mega Knight
Void
Mega Knight
Firecracker Wizard Royal Hogs
Golden Knight

Defense Synergies 1 7

Goblin Gang
Tesla Firecracker
Firecracker
Goblin Gang Tesla Mega Knight Golden Knight
Tesla
Goblin Gang Firecracker Wizard
Wizard
Tesla Mega Knight Golden Knight
Royal Hogs
Void
Mega Knight
Firecracker Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Void Golden Knight
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Mega Knight Void
Tesla Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Tesla Mega Knight
Tesla Goblin Gang Firecracker Wizard Void
Tesla Void Mega Knight Golden Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Firecracker Tesla Wizard Mega Knight
Tesla Goblin Gang Firecracker Wizard
Tesla Mega Knight Goblin Gang Wizard
Wizard Mega Knight Goblin Gang Firecracker Tesla Golden Knight
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Goblin Gang Firecracker
Tesla Mega Knight Goblin Gang Firecracker Wizard Golden Knight
Wizard Firecracker Tesla Mega Knight
Tesla
Goblin Gang Wizard Mega Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Void
Void Goblin Gang Firecracker Tesla Wizard Mega Knight
Goblin Gang Mega Knight Golden Knight
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Mega Knight
Firecracker Wizard Goblin Gang Tesla
Goblin Gang Tesla Void
Mega Knight Tesla
Void Mega Knight Firecracker
Goblin Gang Tesla
Mega Knight Tesla Golden Knight
Mega Knight Void
Mega Knight Goblin Gang Tesla Wizard Golden Knight
Wizard Firecracker Tesla Mega Knight
Goblin Gang Tesla Firecracker Golden Knight
Mega Knight Firecracker Tesla Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Golden Knight
Firecracker Void Golden Knight
Void
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard Golden Knight
Goblin Gang Void
Firecracker Void Wizard Golden Knight
Void Firecracker Wizard
Firecracker Void Golden Knight
Firecracker Void
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Void Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight Golden Knight
Void Mega Knight
Wizard Void
Void
Void
Firecracker Wizard Mega Knight
Firecracker Void Wizard Golden Knight
Void Wizard Mega Knight Golden Knight
Void Firecracker Golden Knight
Firecracker Wizard
Firecracker Wizard Void
Void
Void Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang Void
Firecracker Wizard
Void Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Void
Firecracker Mega Knight
Goblin Gang Firecracker Golden Knight
Firecracker Void
Void Firecracker Mega Knight Golden Knight

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