My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Giant Skeleton Fisherman Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Fisherman Sparky
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Fisherman Sparky
Barbarian Barrel
Firecracker Wizard Giant Skeleton Sparky
The Log
Firecracker Giant Skeleton Fisherman Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Giant Skeleton Fisherman Sparky
Fireball
Firecracker Wizard Fisherman Sparky
Poison
Bats Firecracker Wizard Fisherman Sparky
Lightning
Wizard Fisherman Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Fisherman Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Fisherman

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Firecracker Fisherman Sparky
Zap
Firecracker Sparky Bats Giant Skeleton Fisherman Mega Knight
Firecracker
Zap Bats Giant Skeleton Fisherman Sparky Mega Knight
Wizard
Giant Skeleton Sparky Mega Knight
Giant Skeleton
Bats Zap Firecracker Wizard Fisherman Sparky
Fisherman
Bats Zap Firecracker Giant Skeleton Sparky Mega Knight
Sparky
Zap Bats Firecracker Wizard Giant Skeleton Fisherman
Mega Knight
Bats Zap Firecracker Wizard Fisherman

Defense Synergies 1 16

Bats
Zap Firecracker Giant Skeleton Fisherman Sparky Mega Knight
Zap
Mega Knight Bats Firecracker Giant Skeleton Fisherman Sparky
Firecracker
Bats Zap Giant Skeleton Fisherman Mega Knight
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Bats Zap Firecracker Wizard
Fisherman
Bats Zap Firecracker Mega Knight
Sparky
Bats Zap
Mega Knight
Zap Bats Firecracker Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Sparky Bats Zap Firecracker Fisherman Mega Knight
Fisherman Sparky Mega Knight Bats Giant Skeleton
Sparky Bats Firecracker Fisherman Mega Knight
Firecracker Giant Skeleton Sparky Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Wizard
Zap Giant Skeleton Sparky Mega Knight
Sparky Fisherman
Firecracker Giant Skeleton Fisherman Sparky Mega Knight
Bats Zap Firecracker Wizard Giant Skeleton Fisherman Mega Knight
Bats Zap Firecracker Wizard
Sparky Mega Knight Bats Zap Wizard Giant Skeleton
Wizard Sparky Mega Knight Bats Zap Firecracker
Sparky Mega Knight
Zap Fisherman Sparky Mega Knight
Wizard Sparky Mega Knight Bats Firecracker Fisherman
Mega Knight Bats Zap Firecracker Wizard Fisherman
Zap Wizard Bats Firecracker Giant Skeleton Fisherman Mega Knight
Sparky Fisherman
Wizard Mega Knight Bats Firecracker Giant Skeleton Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton Fisherman Sparky
Zap Firecracker Wizard Fisherman Mega Knight
Giant Skeleton Mega Knight Bats Zap Fisherman Sparky
Giant Skeleton Mega Knight Bats Zap Fisherman Sparky
Giant Skeleton Fisherman Sparky Mega Knight
Firecracker Wizard Bats Zap
Sparky Bats Giant Skeleton
Giant Skeleton Mega Knight Fisherman Sparky
Zap Giant Skeleton Mega Knight Bats Firecracker Sparky
Sparky
Mega Knight Bats Giant Skeleton Sparky
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Sparky Bats Zap Firecracker Giant Skeleton Fisherman
Bats Mega Knight Zap Firecracker Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Zap Fisherman
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Zap Firecracker Sparky Mega Knight
Firecracker Wizard Bats Zap
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard Fisherman
Bats Fisherman Sparky
Firecracker Zap Wizard Fisherman Sparky
Zap Firecracker Wizard
Firecracker Fisherman Sparky
Firecracker Fisherman
Zap Firecracker Fisherman Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Bats Fisherman Sparky
Zap Firecracker Wizard Fisherman Sparky Mega Knight
Zap Firecracker Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Fisherman Sparky
Zap
Zap Firecracker Wizard Sparky Mega Knight
Fisherman
Firecracker Zap Wizard Fisherman Sparky
Zap Wizard Fisherman Sparky Mega Knight
Zap Firecracker Fisherman Sparky
Bats Zap Firecracker Wizard Sparky
Zap Bats Firecracker Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Wizard Sparky
Zap Bats
Zap Firecracker Wizard
Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard
Zap Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Zap Bats Firecracker Giant Skeleton Sparky
Firecracker Bats Zap
Zap Firecracker Giant Skeleton Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: