My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Witch Balloon Lumberjack
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch Lumberjack
The Log
Firecracker Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Witch Balloon Lumberjack
Poison
Firecracker Witch Balloon
Lightning
Witch Balloon Lumberjack
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hog Rider Lumberjack Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hog Rider

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Balloon P.E.K.K.A Witch Lumberjack
Arrows
Zap Hog Rider Balloon P.E.K.K.A Lumberjack
Firecracker
Zap Hog Rider Balloon P.E.K.K.A Lumberjack
Hog Rider
Zap Arrows Firecracker Witch Balloon Lumberjack
Witch
Zap Hog Rider P.E.K.K.A Lumberjack
Balloon
Zap Arrows Lumberjack Firecracker Hog Rider
P.E.K.K.A
Zap Arrows Firecracker Witch Lumberjack
Lumberjack
Balloon Zap Arrows Firecracker Hog Rider Witch P.E.K.K.A

Defense Synergies 0 10

Zap
Arrows Firecracker Witch P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Firecracker
Zap P.E.K.K.A Lumberjack
Hog Rider
Witch
Zap Lumberjack
Balloon
P.E.K.K.A
Zap Arrows Firecracker
Lumberjack
Zap Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Lumberjack Zap Firecracker Witch
Witch P.E.K.K.A Lumberjack
Witch P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Lumberjack
Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Firecracker Lumberjack
Witch Zap Arrows Firecracker Lumberjack
Arrows Zap Firecracker Witch
P.E.K.K.A Lumberjack Zap Witch
Zap Arrows Firecracker Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Firecracker Witch P.E.K.K.A Lumberjack
Arrows Zap Firecracker Witch Lumberjack
Zap Arrows Witch Firecracker Lumberjack
P.E.K.K.A Lumberjack
Arrows Firecracker Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A
Zap Arrows Firecracker Lumberjack
P.E.K.K.A Lumberjack Zap Witch
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Witch Lumberjack
Arrows Firecracker Zap Witch
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch Lumberjack
Firecracker Witch
Witch Zap Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Lumberjack
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch

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