My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Bandit
Giant Snowball
Bats Wall Breakers Goblin Barrel Little Prince
Zap
Bats Firecracker Wall Breakers Goblin Barrel Bandit Little Prince
Barbarian Barrel
Firecracker Wall Breakers Goblin Barrel Bandit Little Prince
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit Little Prince
Fireball
Firecracker Wall Breakers Goblin Barrel Bandit Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Mini P.E.K.K.A Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Goblin Barrel Bandit Little Prince Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit
Firecracker
Bats Mini P.E.K.K.A Wall Breakers Goblin Barrel Bandit
Mini P.E.K.K.A
Bats Firecracker The Log Little Prince
Wall Breakers
Bats Firecracker The Log
Goblin Barrel
Bats Firecracker Bandit
The Log
Mini P.E.K.K.A Wall Breakers Bandit Little Prince
Bandit
Bats Firecracker Goblin Barrel The Log Little Prince
Little Prince
Mini P.E.K.K.A The Log Bandit

Defense Synergies 2 9

Bats
Firecracker Mini P.E.K.K.A The Log Bandit
Firecracker
The Log Bats Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Bats Firecracker
Wall Breakers
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Bats Bandit Little Prince
Bandit
Bats Firecracker The Log Little Prince
Little Prince
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bats Firecracker The Log Bandit
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Bats Firecracker Bandit
Firecracker Mini P.E.K.K.A The Log
The Log Bats Firecracker Bandit
Bats Firecracker Little Prince
The Log Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Little Prince
Bats Firecracker The Log Bandit
Bats Firecracker
Mini P.E.K.K.A Bats The Log Bandit
Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log Bandit
Bats Firecracker Mini P.E.K.K.A
Bats Firecracker The Log Bandit Little Prince
The Log Bats Firecracker Bandit Little Prince
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Firecracker Mini P.E.K.K.A The Log
Bandit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats The Log Bandit
Mini P.E.K.K.A Bandit
Firecracker Bats
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log Bandit
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bandit
Firecracker
Bats Firecracker Mini P.E.K.K.A The Log Little Prince
Bats Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Mini P.E.K.K.A
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Bandit
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Little Prince
Bats Firecracker
Mini P.E.K.K.A
The Log Bandit
Firecracker
Firecracker The Log
Bats Bandit
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit Little Prince

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