My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

Why?

Missing cards in your collection

Fisherman Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Barrel
Zap
Fire Spirit Bats Firecracker Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Valkyrie Goblin Barrel
The Log
Fire Spirit Ice Spirit Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Fire Spirit Ice Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Bats Firecracker Valkyrie Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Firecracker Earthquake Goblin Barrel Void Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bats Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel
Ice Spirit
Valkyrie Goblin Barrel Bats Firecracker
Bats
Valkyrie Ice Spirit Firecracker Goblin Barrel
Firecracker
Ice Spirit Bats Earthquake Valkyrie Goblin Barrel
Earthquake
Firecracker
Valkyrie
Fire Spirit Ice Spirit Bats Goblin Barrel Firecracker
Goblin Barrel
Ice Spirit Valkyrie Fire Spirit Bats Firecracker
Void

Defense Synergies 1 11

Fire Spirit
Ice Spirit Firecracker Valkyrie
Ice Spirit
Fire Spirit Bats Firecracker Earthquake Valkyrie
Bats
Ice Spirit Firecracker Earthquake Valkyrie
Firecracker
Valkyrie Fire Spirit Ice Spirit Bats Earthquake
Earthquake
Ice Spirit Bats Firecracker
Valkyrie
Firecracker Fire Spirit Ice Spirit Bats
Goblin Barrel
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie Void
Ice Spirit Bats Firecracker Valkyrie
Fire Spirit Bats Valkyrie Void
Bats Firecracker Valkyrie
Firecracker Earthquake Valkyrie
Fire Spirit Bats Firecracker Earthquake Valkyrie
Bats Fire Spirit Ice Spirit Firecracker Void
Earthquake Valkyrie Void
Fire Spirit Ice Spirit Firecracker Valkyrie
Bats Valkyrie Firecracker Earthquake
Bats Firecracker
Fire Spirit Ice Spirit Bats Earthquake Valkyrie
Fire Spirit Valkyrie Ice Spirit Bats Firecracker Earthquake
Ice Spirit
Bats Firecracker Valkyrie
Fire Spirit Ice Spirit Bats Firecracker Valkyrie
Earthquake Valkyrie Fire Spirit Ice Spirit Bats Firecracker
Valkyrie Fire Spirit Bats Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void
Void Firecracker Valkyrie
Ice Spirit Bats Valkyrie
Valkyrie Bats
Valkyrie
Fire Spirit Firecracker Ice Spirit Bats
Bats Valkyrie Void
Valkyrie
Void Ice Spirit Bats Firecracker Valkyrie
Bats Valkyrie
Valkyrie Void
Valkyrie
Firecracker Valkyrie
Ice Spirit Bats Firecracker Valkyrie
Bats Valkyrie Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Firecracker Valkyrie
Firecracker Void
Earthquake Void
Earthquake Firecracker Valkyrie Void
Fire Spirit Firecracker Earthquake Valkyrie
Firecracker Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Ice Spirit Firecracker
Void Firecracker
Fire Spirit Bats Void
Firecracker Void Earthquake Valkyrie
Void Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker Void
Earthquake Firecracker Void
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Bats
Void Fire Spirit Firecracker Earthquake
Fire Spirit Firecracker Earthquake Valkyrie
Earthquake Void
Void
Void
Earthquake Void
Firecracker Earthquake Fire Spirit Ice Spirit Valkyrie
Firecracker Void Earthquake
Void
Void Firecracker
Fire Spirit Bats Firecracker
Ice Spirit Bats Firecracker Void
Void
Void Earthquake
Void Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Fire Spirit Ice Spirit Bats Void
Fire Spirit Firecracker
Void Firecracker Valkyrie
Firecracker Earthquake
Void
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats Void
Void Firecracker

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