My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Guards
Fireball
Minions Firecracker Hog Rider Inferno Tower
Poison
Minions Firecracker Inferno Tower Guards
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Guards Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Minions Valkyrie
Valkyrie
Hog Rider Minions Firecracker
Hog Rider
Arrows Minions Firecracker Valkyrie The Log Guards
Inferno Tower
Guards
Hog Rider The Log
The Log
Hog Rider Guards

Defense Synergies 5 10

Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Firecracker Inferno Tower The Log
Firecracker
Valkyrie The Log Minions Inferno Tower Guards
Valkyrie
Minions Firecracker Arrows Inferno Tower The Log
Hog Rider
Inferno Tower
Guards The Log Arrows Minions Firecracker Valkyrie
Guards
Inferno Tower Firecracker The Log
The Log
Firecracker Inferno Tower Minions Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Minions Firecracker Valkyrie The Log
Inferno Tower Minions Valkyrie
Inferno Tower Minions Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie The Log
Arrows The Log Minions Firecracker Valkyrie Guards
Minions Inferno Tower Arrows Firecracker
Arrows Valkyrie Inferno Tower The Log
Inferno Tower Minions
Guards Firecracker Valkyrie Inferno Tower
Minions Valkyrie Guards Arrows Firecracker The Log
Arrows Minions Inferno Tower Firecracker
Inferno Tower Minions Valkyrie Guards The Log
Valkyrie Arrows Minions Firecracker Guards The Log
Inferno Tower
Inferno Tower The Log
Arrows Minions Firecracker Valkyrie Inferno Tower
Arrows Minions Firecracker Valkyrie Guards The Log
Arrows Valkyrie The Log Minions Firecracker Guards
Inferno Tower
Valkyrie Arrows Minions Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower
Arrows Firecracker Valkyrie The Log
Guards Minions Valkyrie Inferno Tower The Log
Valkyrie Guards Inferno Tower The Log
Inferno Tower Valkyrie Guards
Arrows Firecracker Minions
Guards Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie
Minions Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Guards
Minions Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards The Log
Valkyrie Inferno Tower Guards
Firecracker Valkyrie
Inferno Tower Guards Minions Firecracker Valkyrie The Log
Arrows Minions Valkyrie Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie Guards The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Minions
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Minions Guards
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Minions
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Minions Firecracker Guards
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Minions Guards
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker
Minions Firecracker Guards The Log
Firecracker
Firecracker The Log

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