My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel
Poison
Bats Firecracker Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Valkyrie Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Bats Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Bats Goblin Barrel Firecracker Wizard P.E.K.K.A
Inferno Tower
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Valkyrie Wizard Goblin Barrel

Defense Synergies 1 13

Bats
Firecracker Valkyrie Inferno Tower P.E.K.K.A
Arrows
Valkyrie Inferno Tower P.E.K.K.A
Firecracker
Valkyrie Bats Inferno Tower P.E.K.K.A
Valkyrie
Firecracker Bats Arrows Inferno Tower Wizard P.E.K.K.A
Inferno Tower
Bats Arrows Firecracker Valkyrie
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Bats Arrows Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Firecracker Valkyrie
Inferno Tower P.E.K.K.A Bats Valkyrie
Inferno Tower P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie
Bats Inferno Tower Arrows Firecracker Wizard
Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Firecracker Valkyrie Inferno Tower
Bats Valkyrie Arrows Firecracker Wizard
Arrows Inferno Tower Bats Firecracker Wizard
Inferno Tower P.E.K.K.A Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Bats Arrows Firecracker Valkyrie Inferno Tower P.E.K.K.A
Arrows Bats Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Bats Firecracker
P.E.K.K.A Inferno Tower
Valkyrie Wizard Bats Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
Arrows Firecracker Wizard Bats
P.E.K.K.A Bats Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Valkyrie Inferno Tower
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Firecracker Valkyrie
Inferno Tower Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker

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