My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Magic Archer
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Magic Archer
Fireball
Cannon Firecracker Bowler Magic Archer
Poison
Cannon Firecracker Magic Archer
Lightning
Cannon Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tornado Magic Archer Bowler Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Tornado Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Bowler Mega Knight
Tornado
Electro Giant Magic Archer Firecracker Bowler Mega Knight
Bowler
Firecracker Tornado Lightning Magic Archer
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning
Magic Archer
Tornado Bowler Mega Knight
Mega Knight
Firecracker Tornado Magic Archer

Defense Synergies 2 9

Cannon
Firecracker Bowler Electro Giant Magic Archer
Firecracker
Cannon Tornado Mega Knight
Tornado
Bowler Magic Archer Firecracker Electro Giant Mega Knight
Bowler
Tornado Cannon
Lightning
Electro Giant
Cannon Tornado
Magic Archer
Tornado Cannon Mega Knight
Mega Knight
Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Firecracker Magic Archer
Cannon Firecracker Mega Knight
Cannon Tornado Bowler Mega Knight Lightning
Cannon Firecracker Bowler Mega Knight
Lightning Firecracker Tornado Bowler Mega Knight
Tornado Bowler Cannon Firecracker Magic Archer Mega Knight
Tornado Lightning Cannon Firecracker Magic Archer
Bowler Lightning Cannon Electro Giant Magic Archer Mega Knight
Cannon Tornado
Tornado Cannon Firecracker Bowler Mega Knight
Cannon Firecracker Tornado Bowler Electro Giant Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Cannon Bowler Mega Knight Lightning
Bowler Mega Knight Cannon Firecracker Tornado Magic Archer
Cannon Mega Knight
Tornado Cannon Bowler Lightning Electro Giant Mega Knight
Mega Knight Cannon Firecracker Tornado Bowler
Cannon Mega Knight Firecracker Tornado Bowler Magic Archer
Tornado Cannon Firecracker Bowler Magic Archer Mega Knight
Cannon Tornado
Bowler Mega Knight Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Electro Giant
Firecracker Bowler Lightning Magic Archer Mega Knight
Mega Knight Bowler Lightning
Bowler Lightning Mega Knight Tornado
Cannon Bowler Mega Knight
Firecracker Electro Giant Tornado Magic Archer
Bowler Lightning
Mega Knight
Lightning Mega Knight Firecracker Tornado Magic Archer
Cannon
Mega Knight Bowler
Lightning Mega Knight Tornado Bowler Electro Giant
Bowler Lightning Mega Knight Cannon
Cannon Firecracker Bowler Electro Giant Magic Archer Mega Knight
Electro Giant Firecracker Tornado Bowler Lightning Magic Archer
Bowler Mega Knight Cannon Firecracker Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Firecracker
Firecracker Tornado Bowler Magic Archer
Lightning Magic Archer
Lightning Firecracker
Firecracker Bowler Magic Archer Mega Knight
Firecracker Electro Giant Tornado Magic Archer
Firecracker Tornado Bowler Magic Archer
Firecracker Tornado Bowler Lightning Magic Archer
Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Tornado Bowler Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Bowler Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Bowler Magic Archer
Lightning Magic Archer Firecracker Bowler Mega Knight
Lightning Tornado
Lightning
Lightning Firecracker Bowler Magic Archer Mega Knight
Lightning Firecracker Tornado Bowler Electro Giant Magic Archer Mega Knight
Lightning Bowler Magic Archer Mega Knight
Lightning Tornado
Tornado Bowler Lightning
Lightning
Firecracker Tornado Electro Giant Bowler Magic Archer Mega Knight
Firecracker Tornado Bowler Lightning Magic Archer
Lightning Tornado Bowler Magic Archer Mega Knight
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Tornado Electro Giant Magic Archer
Lightning Firecracker Electro Giant
Lightning Bowler
Lightning Magic Archer Mega Knight
Lightning Firecracker Magic Archer
Mega Knight
Firecracker Bowler Lightning Magic Archer
Lightning Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Bowler Magic Archer Mega Knight
Firecracker Bowler Lightning Magic Archer
Lightning Tornado Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Tornado Bowler Lightning Magic Archer
Firecracker Tornado Lightning Magic Archer
Lightning Firecracker Tornado Bowler Electro Giant Magic Archer Mega Knight

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