My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Prince Miner
Giant Snowball
Bats Minions Tombstone Miner
Zap
Bats Minions Firecracker Tombstone Prince
Barbarian Barrel
Firecracker Tombstone Royal Ghost
The Log
Firecracker Tombstone Prince
Earthquake
Firecracker Tombstone
Arrows
Bats Minions Firecracker Tombstone
Royal Delivery
Bats Minions Firecracker Prince Miner Royal Ghost
Fireball
Minions Firecracker Tombstone
Poison
Bats Minions Firecracker Tombstone
Lightning
Tombstone Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Firecracker Tombstone Miner Royal Ghost Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Firecracker Prince
Arrows
Prince Miner
Minions
Miner Bats Firecracker Prince
Firecracker
Miner Bats Minions Prince
Tombstone
Prince
Bats Arrows Minions Firecracker Miner Royal Ghost
Miner
Bats Minions Firecracker Arrows Prince Royal Ghost
Royal Ghost
Prince Miner

Defense Synergies 0 11

Bats
Minions Firecracker Prince
Arrows
Tombstone Prince
Minions
Bats Firecracker Tombstone Prince
Firecracker
Bats Minions Tombstone Prince
Tombstone
Arrows Minions Firecracker Prince
Prince
Bats Arrows Minions Firecracker Tombstone
Miner
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone
Bats Minions Firecracker Tombstone Prince
Prince Bats Minions Tombstone
Prince Bats Minions Firecracker Tombstone
Arrows Firecracker Tombstone Prince
Arrows Bats Minions Firecracker Royal Ghost
Bats Minions Arrows Firecracker Tombstone
Arrows
Minions Tombstone Prince
Firecracker Prince Miner Royal Ghost
Bats Minions Arrows Firecracker Tombstone Royal Ghost
Arrows Minions Bats Firecracker
Tombstone Prince Bats Minions
Bats Arrows Minions Firecracker Tombstone Prince Royal Ghost
Tombstone Prince
Prince
Bats Arrows Minions Firecracker Tombstone Prince
Arrows Tombstone Bats Minions Firecracker Prince Royal Ghost
Arrows Bats Minions Firecracker Tombstone Royal Ghost
Prince
Royal Ghost Bats Arrows Minions Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Prince Royal Ghost
Arrows Firecracker Prince Miner Royal Ghost
Tombstone Bats Minions Prince
Prince Bats
Tombstone Prince
Arrows Firecracker Bats Minions
Prince Bats Minions Tombstone
Prince
Bats Minions Firecracker Tombstone Prince
Tombstone
Bats Minions Tombstone Prince
Arrows Prince
Prince Tombstone
Firecracker
Tombstone Bats Minions Firecracker Prince
Bats Arrows Minions Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Miner Royal Ghost
Arrows Miner
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Bats Minions
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats Minions Prince
Firecracker Miner Arrows Prince
Arrows Firecracker
Firecracker Miner
Arrows Minions Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Minions
Arrows Firecracker Prince
Arrows Firecracker Miner
Minions Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Miner Royal Ghost
Arrows Prince Miner
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Minions Firecracker
Arrows Miner
Arrows Firecracker
Prince
Arrows Firecracker
Bats Minions Tombstone Prince
Arrows Firecracker
Arrows
Miner Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Minions Firecracker
Firecracker Bats
Firecracker Prince Miner Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: