My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Balloon Electro Wizard Lumberjack
Fireball
Firecracker Tesla Balloon Electro Wizard Lumberjack
Poison
Firecracker Guards Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Firecracker
Balloon Lumberjack
Tesla
Guards
Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Firecracker Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows Firecracker Guards Electro Wizard

Defense Synergies 0 13

Arrows
Tesla Lumberjack
Firecracker
Tesla Guards Electro Wizard Lumberjack
Tesla
Arrows Firecracker Guards Electro Wizard
Guards
Firecracker Tesla Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Balloon
Electro Wizard
Firecracker Tesla Guards Freeze Lumberjack
Lumberjack
Arrows Firecracker Guards Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Lumberjack Firecracker Tesla Electro Wizard
Tesla Lumberjack Freeze Electro Wizard
Tesla Lumberjack Firecracker Guards Electro Wizard
Arrows Firecracker Lumberjack
Arrows Freeze Firecracker Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Arrows Firecracker Freeze
Arrows Tesla Electro Wizard
Tesla Lumberjack
Guards Firecracker Tesla Electro Wizard Lumberjack
Guards Electro Wizard Arrows Firecracker Tesla Freeze Lumberjack
Arrows Tesla Firecracker Electro Wizard
Tesla Lumberjack Guards Freeze Electro Wizard
Arrows Firecracker Tesla Guards Freeze Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Freeze Electro Wizard Lumberjack
Tesla Arrows Firecracker Electro Wizard Lumberjack
Arrows Tesla Firecracker Guards Electro Wizard Lumberjack
Arrows Freeze Firecracker Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Arrows Firecracker Tesla Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Lumberjack
Guards Lumberjack Electro Wizard
Guards Lumberjack Tesla Electro Wizard
Tesla Guards Lumberjack
Arrows Firecracker Tesla Freeze Electro Wizard
Guards Tesla Electro Wizard Lumberjack
Tesla Lumberjack
Freeze Electro Wizard Firecracker
Tesla Guards
Tesla Guards Lumberjack
Arrows Guards Electro Wizard
Tesla Guards Lumberjack
Firecracker Tesla
Tesla Guards Electro Wizard Firecracker Freeze Lumberjack
Arrows Firecracker Tesla Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Guards Electro Wizard Lumberjack
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards Freeze
Arrows
Arrows Firecracker Freeze Electro Wizard
Arrows Firecracker
Electro Wizard Guards Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Electro Wizard Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard

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