My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers Guards
Giant Snowball
Skeletons Hog Rider Wall Breakers Guards
Zap
Skeletons Firecracker Inferno Tower Wall Breakers Guards
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wall Breakers Guards
The Log
Skeletons Firecracker Hog Rider Wall Breakers Guards
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower Guards
Arrows
Skeletons Firecracker Wall Breakers Guards
Royal Delivery
Skeletons Firecracker Hog Rider Wall Breakers Guards
Fireball
Firecracker Hog Rider Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower Guards
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Firecracker Royal Delivery Guards Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Wall Breakers
Firecracker
Hog Rider Wall Breakers
Royal Delivery
Hog Rider
Arrows Firecracker Guards
Inferno Tower
Wall Breakers
Arrows Firecracker
Guards
Hog Rider

Defense Synergies 2 9

Skeletons
Firecracker Royal Delivery Inferno Tower
Arrows
Royal Delivery Inferno Tower
Firecracker
Skeletons Royal Delivery Inferno Tower Guards
Royal Delivery
Inferno Tower Skeletons Arrows Firecracker Guards
Hog Rider
Inferno Tower
Royal Delivery Guards Skeletons Arrows Firecracker
Wall Breakers
Guards
Inferno Tower Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeletons Firecracker Royal Delivery
Inferno Tower Skeletons Royal Delivery
Inferno Tower Skeletons Firecracker Guards
Arrows Firecracker Royal Delivery
Arrows Royal Delivery Skeletons Firecracker Guards
Inferno Tower Arrows Firecracker Royal Delivery
Arrows Inferno Tower
Inferno Tower Skeletons
Guards Skeletons Firecracker Royal Delivery Inferno Tower
Guards Skeletons Arrows Firecracker Royal Delivery
Arrows Inferno Tower Firecracker Royal Delivery
Inferno Tower Skeletons Royal Delivery Guards
Arrows Firecracker Royal Delivery Guards
Inferno Tower
Inferno Tower Royal Delivery
Skeletons Arrows Firecracker Royal Delivery Inferno Tower
Arrows Royal Delivery Firecracker Guards
Arrows Royal Delivery Firecracker Guards
Inferno Tower
Arrows Firecracker Royal Delivery Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Delivery Inferno Tower
Royal Delivery Arrows Firecracker
Royal Delivery Guards Skeletons Inferno Tower
Guards Royal Delivery Inferno Tower
Inferno Tower Skeletons Royal Delivery Guards
Arrows Firecracker Royal Delivery Skeletons
Royal Delivery Guards Skeletons Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Skeletons Firecracker Inferno Tower
Inferno Tower Skeletons Royal Delivery Guards
Inferno Tower Guards
Arrows Royal Delivery Guards
Royal Delivery Skeletons Inferno Tower Guards
Firecracker
Inferno Tower Guards Skeletons Firecracker Royal Delivery
Arrows Firecracker Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker

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