My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

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Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Electro Dragon Lumberjack Night Witch
Zap
Skeletons Firecracker Night Witch
Barbarian Barrel
Skeletons Firecracker Lumberjack Night Witch
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Night Witch
Royal Delivery
Skeletons Firecracker Electro Dragon Lumberjack Night Witch
Fireball
Firecracker Electro Dragon Lumberjack Night Witch
Poison
Firecracker Electro Dragon Night Witch
Lightning
Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Lumberjack Night Witch Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Lumberjack

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Tornado Golem Lumberjack
Tornado
Firecracker Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado
Lightning
Golem
Golem
Electro Dragon Lightning Night Witch Firecracker Tornado Lumberjack
Lumberjack
Firecracker Golem Night Witch
Night Witch
Golem Tornado Lumberjack

Defense Synergies 0 11

Skeletons
Firecracker Tornado Electro Dragon Lumberjack Night Witch
Firecracker
Skeletons Tornado Electro Dragon Lumberjack Night Witch
Tornado
Skeletons Firecracker Electro Dragon
Electro Dragon
Skeletons Firecracker Tornado Lumberjack
Lightning
Golem
Lumberjack
Skeletons Firecracker Electro Dragon
Night Witch
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Lumberjack Skeletons Firecracker Electro Dragon Night Witch
Tornado Lumberjack Skeletons Electro Dragon Lightning Night Witch
Lumberjack Night Witch Skeletons Firecracker Electro Dragon
Lightning Firecracker Tornado Lumberjack
Tornado Skeletons Firecracker Electro Dragon Lumberjack Night Witch
Tornado Lightning Firecracker Electro Dragon Night Witch
Lightning Electro Dragon
Skeletons Tornado Lumberjack Night Witch
Tornado Skeletons Firecracker Lumberjack Night Witch
Skeletons Firecracker Tornado Electro Dragon Lumberjack Night Witch
Firecracker Tornado Electro Dragon Night Witch
Lumberjack Night Witch Skeletons Electro Dragon Lightning
Firecracker Tornado Electro Dragon Lumberjack Night Witch
Lumberjack
Tornado Lightning Lumberjack
Skeletons Firecracker Tornado Electro Dragon Lumberjack Night Witch
Firecracker Tornado Electro Dragon Lumberjack Night Witch
Tornado Firecracker Electro Dragon Lumberjack
Tornado Lumberjack
Firecracker Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Firecracker Electro Dragon Lightning Lumberjack
Lumberjack Skeletons Electro Dragon Lightning
Lightning Lumberjack Tornado Night Witch
Skeletons Lumberjack Night Witch
Firecracker Skeletons Tornado Electro Dragon
Skeletons Lightning Lumberjack Night Witch
Lumberjack
Electro Dragon Lightning Skeletons Firecracker Tornado
Skeletons
Electro Dragon Lumberjack
Lightning Tornado
Lightning Skeletons Lumberjack Night Witch
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Tornado Lightning Lumberjack Night Witch
Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Lightning Electro Dragon
Lightning Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Lightning
Firecracker Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Lumberjack Night Witch
Firecracker Lightning Tornado Electro Dragon
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Tornado
Lightning Night Witch
Lightning Firecracker Electro Dragon
Lightning Firecracker Tornado Electro Dragon
Lightning Night Witch
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Lightning Firecracker
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Firecracker Electro Dragon
Firecracker Lightning
Lightning Electro Dragon Night Witch
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon Lightning
Lightning Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lightning
Firecracker Tornado Electro Dragon Lightning
Electro Dragon Lightning Firecracker Tornado

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