My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers Firecracker X-Bow
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Firecracker Tesla X-Bow
The Log
Skeletons Fire Spirit Archers Firecracker X-Bow
Earthquake
Skeletons Archers Firecracker Tesla X-Bow
Arrows
Skeletons Fire Spirit Archers Firecracker
Royal Delivery
Skeletons Fire Spirit Archers Knight Firecracker
Fireball
Archers Firecracker Tesla X-Bow
Poison
Archers Firecracker X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Archers Knight Firecracker Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Archers Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers Firecracker X-Bow Fire Spirit Fireball
Firecracker
Knight X-Bow
Tesla
Fireball
X-Bow Knight
X-Bow
Knight Fireball Fire Spirit Archers Firecracker

Defense Synergies 9 12

Skeletons
Tesla X-Bow Fire Spirit Archers Knight Firecracker
Fire Spirit
Knight Skeletons Firecracker
Archers
Knight Skeletons Firecracker Tesla X-Bow
Knight
Fire Spirit Archers Firecracker Tesla X-Bow Skeletons Fireball
Firecracker
Knight Skeletons Fire Spirit Archers Tesla X-Bow
Tesla
Skeletons Knight X-Bow Archers Firecracker Fireball
Fireball
X-Bow Knight Tesla
X-Bow
Skeletons Knight Tesla Fireball Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball X-Bow
Skeletons Knight Firecracker Tesla X-Bow
Tesla Skeletons Fire Spirit Archers Knight
Tesla Skeletons Knight Firecracker
Firecracker Fireball X-Bow
Fireball Skeletons Fire Spirit Archers Firecracker Tesla X-Bow
Tesla Fire Spirit Archers Firecracker Fireball X-Bow
Tesla Fireball X-Bow
Tesla Skeletons X-Bow
Knight Skeletons Fire Spirit Archers Firecracker Tesla
Archers Skeletons Knight Firecracker Tesla Fireball X-Bow
Tesla Archers Firecracker Fireball
Tesla Skeletons Fire Spirit Knight Fireball X-Bow
Fire Spirit Fireball Firecracker Tesla X-Bow
Knight Tesla X-Bow
Tesla Fireball X-Bow
Tesla Skeletons Knight Firecracker Fireball X-Bow
Fire Spirit Tesla Fireball Archers Knight Firecracker X-Bow
Fire Spirit Archers Knight Firecracker Tesla Fireball
Tesla
Fire Spirit Archers Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball X-Bow
Fireball Archers Knight Firecracker Tesla X-Bow
Skeletons Knight
Knight Tesla Fireball X-Bow
Skeletons Knight Tesla
Fire Spirit Firecracker Fireball Skeletons Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Knight Firecracker Fireball X-Bow
Skeletons Tesla
Knight Tesla
Fireball
Skeletons Knight Tesla Fireball
Archers Firecracker Tesla Fireball
Tesla Skeletons Archers Knight Firecracker Fireball X-Bow
Archers Firecracker Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker X-Bow
Firecracker Fireball X-Bow
Fireball X-Bow
Knight Firecracker Fireball
Fireball Fire Spirit Firecracker
Firecracker Fireball Fire Spirit
Fire Spirit Archers Firecracker
Fireball X-Bow Fire Spirit Firecracker
Fireball Firecracker X-Bow
Fire Spirit Fireball X-Bow
Firecracker Knight Fireball X-Bow
Fireball Fire Spirit Archers Firecracker
Fire Spirit Knight Firecracker Fireball
Firecracker Fireball X-Bow
Firecracker Fireball X-Bow
X-Bow Firecracker Fireball
Firecracker Fireball X-Bow
Fireball
Fire Spirit Archers Firecracker Fireball X-Bow
Fire Spirit Firecracker Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Firecracker Fire Spirit Fireball
Firecracker Fireball X-Bow
Fireball X-Bow
Fireball Firecracker X-Bow
Fire Spirit Archers Firecracker Fireball X-Bow
Firecracker Fireball
Fireball
Fireball X-Bow
Firecracker Fireball
Firecracker Fireball
Fire Spirit Archers Fireball X-Bow
Fireball Fire Spirit Archers Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball X-Bow

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