My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch
The Log
Firecracker Hog Rider Skeleton Army Witch
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Valkyrie Hog Rider Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Valkyrie Freeze Witch
Firecracker
Zap Hog Rider Valkyrie P.E.K.K.A
Valkyrie
Hog Rider Zap Firecracker Witch P.E.K.K.A
Hog Rider
Zap Firecracker Valkyrie Freeze Witch
Skeleton Army
Freeze
Hog Rider Zap
Witch
Zap Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Firecracker Valkyrie Witch

Defense Synergies 1 11

Zap
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A
Firecracker
Valkyrie Zap Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Zap Freeze Witch P.E.K.K.A
Hog Rider
Skeleton Army
Zap Firecracker Freeze
Freeze
Valkyrie Skeleton Army
Witch
Zap Valkyrie
P.E.K.K.A
Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army P.E.K.K.A Zap Firecracker Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie Freeze
Skeleton Army Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Firecracker Valkyrie
Zap Firecracker Freeze Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Zap Firecracker Freeze
Zap Firecracker Witch
Skeleton Army P.E.K.K.A Zap Valkyrie Freeze Witch
Valkyrie Skeleton Army Zap Firecracker Freeze Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Freeze P.E.K.K.A
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A
Zap Firecracker Valkyrie Skeleton Army Witch
Zap Valkyrie Freeze Witch Firecracker
P.E.K.K.A
Valkyrie Skeleton Army Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Firecracker Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Zap Freeze Witch
Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap Freeze P.E.K.K.A Firecracker Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Firecracker Valkyrie Freeze P.E.K.K.A
Valkyrie Zap Firecracker Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Zap
Firecracker Valkyrie Freeze
Zap Firecracker Valkyrie
Firecracker Zap Freeze Witch
Firecracker Witch
Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Witch
Firecracker
Freeze
Zap Firecracker
Zap Firecracker Valkyrie Witch
Zap
Zap Firecracker Freeze Valkyrie Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Freeze Witch
Zap
Zap Firecracker Freeze
P.E.K.K.A
Firecracker
Zap Skeleton Army Freeze Witch
Zap Firecracker Witch
Freeze
Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Freeze Witch

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