My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Guards
Giant Snowball
Royal Recruits Hog Rider Zappies Guards Little Prince
Zap
Firecracker Zappies Guards Little Prince
Barbarian Barrel
Firecracker Royal Recruits Zappies Guards Little Prince
The Log
Firecracker Royal Recruits Hog Rider Zappies Guards Little Prince
Earthquake
Firecracker Hog Rider Zappies Guards
Arrows
Firecracker Royal Recruits Zappies Guards Little Prince
Royal Delivery
Firecracker Royal Recruits Hog Rider Zappies Guards Little Prince
Fireball
Firecracker Hog Rider Zappies Little Prince
Poison
Firecracker Royal Recruits Zappies Guards Little Prince
Lightning
Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Little Prince Hog Rider Zappies Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Royal Recruits Zappies Guards Little Prince
Arrows
Zap Hog Rider
Firecracker
Zap Hog Rider Royal Recruits Zappies
Royal Recruits
Zap Firecracker Hog Rider Zappies
Hog Rider
Zap Arrows Firecracker Royal Recruits Zappies Guards Little Prince
Zappies
Zap Firecracker Royal Recruits Hog Rider
Guards
Zap Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 0 10

Zap
Arrows Firecracker Zappies Guards Little Prince
Arrows
Zap Little Prince
Firecracker
Zap Royal Recruits Zappies Guards
Royal Recruits
Firecracker
Hog Rider
Zappies
Zap Firecracker Guards
Guards
Zap Firecracker Zappies
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Zappies
Zap Firecracker Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Firecracker Zappies Guards
Arrows Firecracker Royal Recruits
Arrows Zap Firecracker Zappies Guards
Zap Arrows Firecracker Zappies Little Prince
Zap Arrows Royal Recruits
Zappies Royal Recruits
Guards Firecracker Royal Recruits Zappies Little Prince
Guards Zap Arrows Firecracker Royal Recruits Zappies
Arrows Zap Firecracker Zappies
Royal Recruits Zap Zappies Guards
Zap Arrows Firecracker Royal Recruits Zappies Guards
Royal Recruits Zappies
Zap Royal Recruits Zappies
Arrows Firecracker Royal Recruits Zappies
Arrows Zap Firecracker Royal Recruits Zappies Guards Little Prince
Zap Arrows Firecracker Royal Recruits Zappies Guards Little Prince
Royal Recruits Zappies
Royal Recruits Arrows Firecracker Zappies Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zap Zappies
Zap Arrows Firecracker
Royal Recruits Zappies Guards Zap
Royal Recruits Guards Zap Zappies
Royal Recruits Zappies Guards
Arrows Firecracker Zap Zappies
Royal Recruits Guards Zappies
Royal Recruits Zappies
Zap Royal Recruits Firecracker Zappies
Royal Recruits Zappies Guards
Royal Recruits Zappies Guards
Royal Recruits Zap Arrows Guards
Royal Recruits Zappies Guards
Royal Recruits Firecracker Zappies
Royal Recruits Zappies Guards Zap Firecracker Little Prince
Arrows Zap Firecracker Royal Recruits Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards
Arrows Firecracker Zap
Arrows
Arrows Firecracker Royal Recruits Guards
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Guards
Firecracker Zap Arrows Royal Recruits
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Arrows
Zap Arrows Royal Recruits
Zap Arrows Firecracker Little Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Zap Firecracker Zappies Guards
Zap Arrows
Zap Arrows Firecracker Zappies
Arrows Firecracker
Zap Royal Recruits Zappies Guards
Zap Arrows Firecracker Zappies
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Firecracker Royal Recruits Zappies Guards
Firecracker Zap Zappies
Zap Firecracker Royal Recruits Little Prince

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