My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Bats Royal Recruits Furnace Witch Balloon
Zap
Bats Firecracker Furnace Witch Balloon
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Furnace Witch
The Log
Electro Spirit Firecracker Royal Recruits Furnace Witch
Earthquake
Firecracker Furnace Witch
Arrows
Electro Spirit Bats Firecracker Royal Recruits Furnace Witch
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Witch Balloon
Fireball
Firecracker Furnace Witch Balloon
Poison
Bats Firecracker Royal Recruits Furnace Witch Balloon
Lightning
Furnace Witch Balloon
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Firecracker Furnace Witch Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Bats
Balloon Firecracker Royal Recruits Rage
Firecracker
Bats Royal Recruits Balloon
Royal Recruits
Bats Firecracker Furnace
Furnace
Royal Recruits Balloon
Rage
Witch Balloon Bats
Witch
Rage
Balloon
Bats Rage Electro Spirit Firecracker Furnace

Defense Synergies 0 3

Electro Spirit
Bats
Firecracker Royal Recruits
Firecracker
Bats Royal Recruits
Royal Recruits
Bats Firecracker
Furnace
Rage
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Bats Firecracker Royal Recruits Furnace Witch
Furnace Witch Bats Royal Recruits
Royal Recruits Witch Bats Firecracker Furnace
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Furnace
Bats Furnace Electro Spirit Firecracker Witch
Electro Spirit Royal Recruits
Witch Royal Recruits Furnace
Firecracker Royal Recruits
Bats Witch Electro Spirit Firecracker Royal Recruits Furnace
Bats Firecracker Furnace Witch
Royal Recruits Furnace Bats Witch
Electro Spirit Bats Firecracker Royal Recruits Furnace Witch
Royal Recruits Furnace
Royal Recruits Furnace
Bats Firecracker Royal Recruits Furnace Witch
Electro Spirit Bats Firecracker Royal Recruits Furnace Witch
Furnace Witch Electro Spirit Bats Firecracker Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Bats Firecracker Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace Witch
Firecracker
Royal Recruits Bats Furnace Witch
Royal Recruits Bats
Royal Recruits Witch
Firecracker Furnace Electro Spirit Bats Witch
Royal Recruits Bats Furnace Witch
Royal Recruits
Royal Recruits Electro Spirit Bats Firecracker Witch
Royal Recruits Witch
Bats Royal Recruits Witch
Royal Recruits
Royal Recruits Witch
Royal Recruits Firecracker Furnace Witch
Royal Recruits Witch Electro Spirit Bats Firecracker Furnace
Bats Electro Spirit Firecracker Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker Furnace
Firecracker Electro Spirit Bats Furnace Witch
Firecracker Furnace Witch
Firecracker
Firecracker
Bats
Firecracker Royal Recruits
Firecracker
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Witch
Firecracker Royal Recruits Furnace
Bats
Firecracker
Firecracker Witch
Royal Recruits
Firecracker Electro Spirit Furnace Witch
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Furnace Witch
Electro Spirit Bats Firecracker Witch
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats Royal Recruits Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits Witch
Firecracker Bats Witch
Firecracker Royal Recruits Witch

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